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i'd say it’s less-so 'cheering on' or having a soft spot for them, but rather, they seem to have an understanding that, like it or not, copyright holders do hav
by simba-hiiipower 14y ago
i'd say it’s less-so 'cheering on' or having a soft spot for them, but rather, they seem to have an understanding that, like it or not, copyright holders do have a right to enforce their property, and that not to expect otherwise is idiotic (especially when their enforcement is brought-down via denying access to services they provide).
and while i agree that its surprising given the source, they do seem to take a pretty pragmatic view on the issue. i mean we’re not talking about a record industry suing a 13-year-old girl for sharing a few mp3s here.. to have done this you would have had to seriously modify your console and probably violated nearly every line in the service’s terms of use in the process. xbox live is a service after all and they’re under no obligation to continue offering it to those who egregiously abuse it.
- rsynnott 14y agoFunny how standards differ, really; there'd be a lot of eyebrows raised if Apple or Google (or Microsoft, on their mobile platform) started denying use of their network services to jailbroken/rooted users.
- mikeash 14y agoJailbreaking/rooting is not a crime and does not deny anyone their rights. It's not at all comparable.
- esrauch 14y agoI think his intention was making the comparison to people with jailbroken iPhones that have pirated apps on them, which is pretty much the largest reason on a very short list of reasons why non-enthusiasts would jailbreak. Microsoft didn't ban people for having modded consoles, but having a modded console was necessary for this. The jailbroken iPhone with pirated apps seems perfectly analogous, and I think people would be far less friendly to these same tactics by Apple (or Verizon?) in that scenario.
- Karunamon 14y ago>which is pretty much the largest reason on a very short list of reasons why non-enthusiasts would jailbreak. Yeah, no. Free tethering is a much bigger deal than simple piracy.
- simba-hiiipower 14y agothat really isn’t a fair comparison at all and i’d imagine if the article was about them suspending accounts associated with any/all hacked consoles then the tone would've been very different.. in this case, they’re denying access to their service to users who both: violated the tos by messing with their devices, and (more importantly) utilized that to steal a product (one that cost likely in excess of $100MM to develop). even if you’re in favour of less restrictive copyright law, or against closed systems in general, there still are, and in my opinion should-be, limits. and i wouldn’t fault apple either if they locked-out jailbroken iphones that allowed users to freely download paid app-store apps (or music/videos from itunes), and i’m sure the developers of those apps (or content publishers) would agree.
- goatforce5 14y agoTo go one or two steps further: Would it be acceptable for Sony to boot you from Playstation services if they detected you were watching a bootlegged copy of a $100m film from one of their studios? Should Apple close your iTunes account if Fox's movie studio tells them you're watching $100m films on your Mac?
- simba-hiiipower 14y agoit’s obviously a sticky situation and different people draw the line at different places. some would probably argue that they should; i personally wouldn’t. where i draw the line (and where i personally see a clear distinction), is when the service itself is being utilized to facilitate the infringement. in the examples you cite, the services (playstation network, itunes) are not involved in the infringement, they just happen to be tied to devices on which the infringement is taking place. i think it would be a different if case people were freely streaming (paid) movies from the playstation store or itunes; i feel that’s more analogous to what’s happening here because the connectivity that comes with the service is tied to the product being stolen. i guess it’s sort of an odd-line to draw, but that’s how i see it. also, to clarify on my point from above, i didn’t mean to imply that the cost to develop/produce the good ia necessarily a major factor, nor should the fact that it be from the same entity that runs the service; $100MM to microsoft is no-different than a couple thousand to an indie dev and, in both cases, it’s in the service provider’s best interest to prevent theft directly facilitated by their network, and i'd say they’re right to do it.