3 ms·
>that is, all the information that would be present in a typical Rust error handling scenario as well --- is encoded in the type tree of the errors. it's only
by benrazdev 9mo ago
>that is, all the information that would be present in a typical Rust error handling scenario as well --- is encoded in the type tree of the errors.
it's only present when you downcast though?
- tptacek 9mo agoIt's not super ergonomic, but the information is there, in about the same density as it would be in a Rust app, supporting the same error handling strategies (ie, discriminating between transient and durable errors, &c).