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Bandwidth transit prices, peering, and other data for for ISPs and the like tend to be highly classified (lol), but it's very close to $0. Take Steam for instan
by somenameforme 10mo ago
Bandwidth transit prices, peering, and other data for for ISPs and the like tend to be highly classified (lol), but it's very close to $0. Take Steam for instance. They are responsible for a significant chunk of all internet traffic and transfer data in the exabytes. Recently their revenue/profit data was leaked from a court filing and their total annual costs, including labor/infrastructure/assets/etc, was something like $800 million. [1]
Enabling on site money transfers (as YouTube does) and taking a small cut from each transfer (far less than YouTube's lol level 30% cut) would probably be getting close to enough to cover your costs, especially if you made it a more ingrained/gamey aspect of the system - e.g. give big tippers some sort of swag in comments or whatever, stuff like that. It's not going to be enough to buy too many [more] islands for Sergey and Larry, but such is the price we must all pay.
[1] - https://www.pcgamer.com/gaming-industry/valves-reported-profit-per-head-from-steam-commissions-is-out-there-and-at-usd3-5-million-per-employee-it-makes-apple-and-facebook-look-like-a-lemonade-stand/ https://www.pcgamer.com/gaming-industry/valves-reported-prof...