3 ms·
How would they pay for the infrastructure required to support all those users? I can't stand ads, but when I was younger, no way would I have paid for YT Premiu
by abenga 9mo ago
How would they pay for the infrastructure required to support all those users? I can't stand ads, but when I was younger, no way would I have paid for YT Premium (though to be fair, ads are much, much worse now).
- cons0le 9mo agoLet me pay usage based, with full transparency in hosting, infra, and energy costs. Like a utility. Subscription services are like hungry hungry hippos, you give them $10 a month and next year they want $100. I honestly think if everyone starts paying, it will only make them remove the free tier quicker. I think society is better with youtube free, even if ads are annoying.
- somenameforme 9mo agoBandwidth transit prices, peering, and other data for for ISPs and the like tend to be highly classified (lol), but it's very close to $0. Take Steam for instance. They are responsible for a significant chunk of all internet traffic and transfer data in the exabytes. Recently their revenue/profit data was leaked from a court filing and their total annual costs, including labor/infrastructure/assets/etc, was something like $800 million. [1] Enabling on site money transfers (as YouTube does) and taking a small cut from each transfer (far less than YouTube's lol level 30% cut) would probably be getting close to enough to cover your costs, especially if you made it a more ingrained/gamey aspect of the system - e.g. give big tippers some sort of swag in comments or whatever, stuff like that. It's not going to be enough to buy too many [more] islands for Sergey and Larry, but such is the price we must all pay. [1] - https://www.pcgamer.com/gaming-industry/valves-reported-profit-per-head-from-steam-commissions-is-out-there-and-at-usd3-5-million-per-employee-it-makes-apple-and-facebook-look-like-a-lemonade-stand/ https://www.pcgamer.com/gaming-industry/valves-reported-prof...