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Thanks, that thread is great! They have a neat treemap breakdown here: https://www.emergetools.com/app/example/ios/com.google.Gmail https://www.emergetools.com
by simonw 10mo ago
Thanks, that thread is great!
They have a neat treemap breakdown here: https://www.emergetools.com/app/example/ios/com.google.Gmail https://www.emergetools.com/app/example/ios/com.google.Gmail
130MB is localization data.
This detail was interesting too: https://twitter.com/emergetools/status/1810790291714314706 https://twitter.com/emergetools/status/1810790291714314706
> There's over 20k files in the app, 17k of which are under 4 kB. In iOS, the minimum file size allocation is 4 kB, so having many small files causes unnecessary size bloat. Gmail could save 56.4 MB by moving their small files to an Asset catalog
- trevor-e 10mo agoYep, localization is a huge size bloat for enterprisey apps that support many locales. There is no Apple provided way to dynamically download select localization packs based on the device locale. Meta came up with their own solution: https://engineering.fb.com/2022/05/09/android/language-packs/ https://engineering.fb.com/2022/05/09/android/language-packs... The small filesize issue is something we commonly see in games, was surprised to see it for Gmail. And btw we open-sourced much of our analysis after being acquired by Sentry: https://github.com/getsentry/launchpad https://github.com/getsentry/launchpad
- lynndotpy 10mo ago4kB is also the minimum file size on Linux, so I imagine a similar issue could exist on Android.
- jeroenhd 10mo agoThe Gmail app on Android is 150MiB in size. Android traditionally puts resources into a compressed archive, though, so by simply using an archive for storage, Google may be avoiding the 4k size problem.
- tonyplee 10mo agoWonder if it is better to create separate localized app download such as gmail-japanese, etc.
- hn8726 10mo agoGoogle Play offers such functionality already, it's called App Bundles. Instead of uploading an entire APK, the developers can upload the app assets that get bundled into device-specific APKs containing only the resources necessary for the end device. So you'd only get native libs for your phone CPU architecture, translations for the device language and image assets matching the device resolution for example. In fact, I think it's mandatory now to use the app bundles format (but you're still free to configure it to some extent) I now see the article is about iOS app, but it looks like the Android app is anywhere between 50mb and 100mb (depending on the apk download side I look at) which is much more reasonable
- crazygringo 10mo ago130 MB for localization? At 50 languages that would be 2.6 MB/language. If we assume an average 50 bytes per string and another 50 for an identifier, that's 27,000 strings. That doesn't seem right. Localization feels like it should add a few MB. Not over 100. (Plus shouldn't it be compressed, and locally uncompressed the first time a language gets used?)
- layer8 10mo agoIt probably isn’t just text that is localized.
- kccqzy 10mo agoLocalization doesn’t just mean string translations. Apple platforms give you the freedom to redo the UI to fit the language. For example, parts of System Preferences (not sure about Settings) would look completely different in languages with long words because the original design for English simply didn’t fit. The translators rearranged buttons to make the text fit.
- simonw 10mo agoThank you! I've been wondering about exactly this, your explanation makes complete sense.
- trinix912 10mo agoSure, but that's a few KBs for each locale at most. Still a long way to 100 MB. They probably just have lots of leftover localized assets that nobody dares to touch as they aren't sure if it's used anywhere.
- Aloisius 10mo agoI just looked. In this case, it is just string translations. In the version I'm looking at there are 27,470 .strings files totaling 69 MiB, but they take up 155.9 MiB of disk space due to the 4 KiB filesystem block size. The keys for the strings take up 39% of the space while the values take up 61%. About 12% of translations are duplicated (the word "Cancel" is translated like 53 times) So 55% of the space used for strings localization is just pure waste due to having so many small files. The long keys are rather wasteful too and about 12% of the translations are duplicated (i.e. the word "Cancel" is translated 50+ times per language). Some of this is arguably Apple's fault. Their whole .string file per table per language is incredibly space inefficient by default.