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I am currently working on a script with my uncle who is a professional playwright, my grandfather wrote for Benny Hill. So it runs in my family. Biting the bul
by doublerabbit 10mo ago
I am currently working on a script with my uncle who is a professional playwright, my grandfather wrote for Benny Hill. So it runs in my family.
Biting the bullet, I have accurately had it generate the scene of the cafe. Generating visual imagery of how I imagine it; a cyber dystopian gothic cafe with wandering goths.
It's capped to ten seconds and that alone would've costed me a fair sum to even get a small render without revisions.
I could now technically pitch this with the AI works and get the funding required to hire actual animators/actors or spend my savings myself giving it to an artist depicting the theme and style; not that I could afford it.
How is creativity lost in that scenario? AI is a tool, it shouldn't be a do-everything, I created the script and it's generated the visual mock.
Personally I wouldn't want it to create the whole show and would personally prefer real folk to do the magic but for my own personal consumption it's given me the excitement and further drive to continue.
- gmllama 10mo agoI don't think using GenAI to storyboard and pitch is inherently bad. There's long historical precedent for folks using existing film and music in demo reels to explain the feeling and tone they're going for (e.g. WW2 footage for Star Wars storyboarding reels IIRC). In isolation what you explained sounds fine, there may even be some argument that parts of this fall under fair use which may diffuse certain training attribution copyright challenges. Where things start to fall apart for me would be if your story/script and resulting prompts start to rely on GenAI upstream. And as you say, when the end product itself starts to lean on this tech as a shortcut.