3 ms·
Particle systems can be very efficient. Modern ones are designed to be able to build this kind of shader from a GUI. If you don't use any kind of physical sim
by jayd16 10mo ago
Particle systems can be very efficient. Modern ones are designed to be able to build this kind of shader from a GUI. If you don't use any kind of physical simulation (and this doesn't), you wouldn't pay for it.
You could build this same set up in a particle system and then have convenient knobs (like physics) to turn on for higher quality instances.