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"We" have not "decided" anything other than collectively making decisions about what we are willing to pay for a given service. That ultimately is what sets wa
by psunavy03 9mo ago
"We" have not "decided" anything other than collectively making decisions about what we are willing to pay for a given service. That ultimately is what sets wages. The only reason software development pays so well is because the market will bear it, and the market isn't some cabal of fat cats in top hats, monocles, and tails (or hoodies and Patagonia for that matter). It's the collective decisions of 330 million people.
- almosthere 9mo agoThe largest reason software development costs a lot is that a cabal of people had been desperately trying to lock out smaller companies from having access to software engineering resources at such a cheap rate and eventually get taken out. I get that from another perspective your answer is also correct, but the reality is the large pay is really so that EA's blockbuster video game sells and a small upstart of 45 software people that want to make their own amazing game does not beat them. Those 45 people will take the paycheck rather than collectively start a game company now. What happens next no one is sure, but I can tell you, that if the amount of cheap software surfaces because 1 man army companies take out TeamViewer, Photoshop, Jira, etc... because of LLMs - then those wages will drop, and drop fast and it has nothing to do with the 330 million people "having a say".
- runako 9mo agoWe make decisions through purchasing, yes. There are also hundreds/thousands of elections annually through which we collectively set policy directions. Contrary to belief, politicians are responsive to voters over long periods of time. So over time, the policies that are continually ratified do reflect our collective choices. And for at least the last several decades, yes we have collectively decided through our policy directions that there are classes of jobs whose holders are not deserving of material prosperity.