3 ms·
That’s a very different kind of cheating though. The kind of cheating this effectively makes impossible is cheating where a player has more information than the
by nkrisc 10mo ago
That’s a very different kind of cheating though. The kind of cheating this effectively makes impossible is cheating where a player has more information than they’re intended to have.
If someone makes an AI that plays the game as a good player, then it’s effectively indistinguishable from a real player who is good. If they make it super-humanly good, then it would probably be detectable anyway.
It’s still fair in the sense that all players have the same (intended) information per the game rules.
- throwaway894345 10mo agoI’m also curious if an AI could process the screen feed quickly enough to compete in first-person shooter games. Seems like it would be difficult without extremely high end hardware for the foreseeable future?
- Thaxll 10mo agoIt already exists.
- ModernMech 10mo agoI had students build this kind of thing in 2020 by screenshotting the game and processing it with a standard OpenCV pipeline. No GenAI needed.
- throwaway894345 10mo agoThank you for educating me. How does OpenCV work from the perspective of recognizing things in an image? Is there some kind of underlying model there that learns what a target looks like or not?
- ModernMech 10mo agoThe way they did it, they were writing an aimbot. So the pipeline was: - take a screenshot - run massive skeletal detection on it to get the skeletons of any humanoids - of those skeletons, pick a target closest to the player - for that target, get coordinates of head node - run a PID to control the cursor to where the head node is located - move the camera one frame, repeat the whole process. If you can fit that pipeline to 16ms it can run in real time.
- throwaway894345 10mo agoWow, that's fascinating. Were they able to fit the whole thing inside the 16ms frame?
- ModernMech 10mo agooh yeah, with little problem, especially with a GPU it's not hard at all.
- Scion9066 10mo agoThere's already models specifically for things like identifying players in Counter-Strike 2, including which team they're on. Someone has even rigged up a system like that to a TENS system to stimulate the nerves in their arm and hand to move the mouse in the correct direction and fire when the crosshair is over the enemy. We are definitely already there.
- fragmede 10mo agoThey documented it on YouTube for us to see: https://youtu.be/9alJwQG-Wbk https://youtu.be/9alJwQG-Wbk holy shit that's amazing.
- ASalazarMX 10mo agoIf there's enough players, the server could segregate them in tiers. All superhuman players would eventually end up competing between themselves.