4 ms·
Disappointing for Firefox for such lower performance. I just ran the JetStream2 benchmark and got: - Firefox: 159 score - Chromium: 235 score That's on late
by DarkFuture 9mo ago
Disappointing for Firefox for such lower performance.
I just ran the JetStream2 benchmark and got:
- Firefox: 159 score
- Chromium: 235 score
That's on latest Fedora Linux and Ryzen 3600 CPU.
- p_ing 9mo agoM2 Air w/ 24GB RAM macOS 26.2: - Firefox: 253.584 - Safari: 377.470 - Chrome: 408.332 - Edge: 412.005
- quantum_bit 9mo agoMy results similar with M4 Pro (12 cores, 16 cores GPU), 24 GB RAM macOS 26.2 (the same benchmarks, I guess, https://browserbench.org/JetStream2.0/ https://browserbench.org/JetStream2.0/): Firefox: 298.136 Safari: 425.762 Just the last test in this test suite: > 3d-cube-SP > 3D cube rotation benchmark by Simon Speich. The original can be found on Simon's web page. Tests arrays and floating-point math in relatively short-running code. gives the following results: Firefox: 305.197 200 First 338.983 Worst 419.309 Average Safari: 818.449 238.095 First 176.471 Worst 1957.237 Average which shows that in this particular test, Safari is 2.5 times faster.
- tralarpa 9mo agoSimilar results here. I'm curious to know what the problem of Firefox is. For example, the 3d-raytrace-SP benchmark is nearly three times faster on Edge than on Firefox on my i7 laptop. The code of that benchmark is very simple and mostly consists of basic math operations and array accesses. Maybe the canvas operations are particularly slow on Firefox? This seems to be an example that developers should take a look at.
- 360MustangScope 9mo agoThe developers are busy ramming AI into it by management. This is probably never going to get looked into.
- nicoburns 9mo ago> Maybe the canvas operations are particularly slow on Firefox That seems likely. WebRender (Firefox's GPU accellerated rendering backend) doesn't do vector rasterization. So Firefox rasterizes vectors using the CPU-only version of Skia and then uploads them to the GPU as textures. Apparently the upload process is often the bottleneck. In contrast, Chrome uses (GPU-accelerated) Skia for everything. And Skia can render vector graphics directly into GPU memory (at least part of the rasterization pipeline is GPU accelerated). I would expect this to be quite a bit faster under load. It's a known problem, but I hear that almost all of the Gecko graphics team's capacity beyond general maintenance is going towards implementing WebGPU. --- SpiderMonkey is also now just quite a bit slower than V8 which may contribute.