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After seeing a cool demo of using precomputed blue noise with thresholding to approximate transparency in shaders. I'm quite interested about using the same tec
by Permik 9mo ago
After seeing a cool demo of using precomputed blue noise with thresholding to approximate transparency in shaders.
I'm quite interested about using the same technique for colour mixing.
- msephton 9mo agoWhere did you see that? Sounds interesting
- zimpenfish 9mo agoNot sure if this is the same thing but I saw this one[0] a while back which has (spatiotemporal) blue noise applied to transparency, dithering, and various other shenanigans. [0] https://arxiv.org/pdf/2112.09629 https://arxiv.org/pdf/2112.09629