4 ms·
Your assumption was right. The choice of sort is purely an optimization to allow for fast depth-culling, and shouldn't result in noticeable graphical glitches.
by sirclueless 14y ago
Your assumption was right. The choice of sort is purely an optimization to allow for fast depth-culling, and shouldn't result in noticeable graphical glitches. However, pipelining textures and models based on viewing angles is common. This is certainly what you are seeing.