3 ms·
Here you go: http://jsfiddle.net/CSyUb/ http://jsfiddle.net/CSyUb/
by 33a 14y ago
Here you go: http://jsfiddle.net/CSyUb/ http://jsfiddle.net/CSyUb/
- hughlomas 14y agoGood job. Any idea why using the parameters specified in the video description of https://www.youtube.com/watch?v=KJe9H6qS82I https://www.youtube.com/watch?v=KJe9H6qS82I do not seem to replicate the output of the video? http://jsfiddle.net/CSyUb/45/ http://jsfiddle.net/CSyUb/45/ I tried the same parameters in the version downloadable at http://sourceforge.net/projects/smoothlife/ http://sourceforge.net/projects/smoothlife/ and it did not seem to produce similar output to the video either.
- 33a 14y agoThey are using smooth time integration, where I am using the discrete scheme described in the arxiv paper. The switch isn't that difficult though, since it just involves modifying a single line of the shader.
- tim_hutton 14y agoThe SmoothLifeConfig.txt doesn't have a line for SmoothLifeL - it should, Stephan! Here it is: 2 1 10.0 3.0 10.0 0.100 0.257 0.336 0.365 0.549 2 4 4 0.028 0.147 // SmoothLifeL Put this at the top of SmoothLifeConfig.txt and run the exe. You'll notice that some of the parameters (the 2 4 4) control the transition function. This is different to the version in the paper which is smoothglider (which is in the config file) which uses 4 4 4.