8 ms·
I like Odin and hope for it to gain more momentum. I have an important metric for new "systems" languages: does the language allow NULL for it's commonly used
by sidkshatriya 10mo ago
I like Odin and hope for it to gain more momentum.
I have an important metric for new "systems" languages: does the language allow NULL for it's commonly used pointer type. Rust by default does not (References may _not_ be NULL). Here is where I think Odin makes a mistake.
In the linked blog post Odin mentions ^os.File which means pointer to File (somewhat like *FILE in C). Theoretically the pointer can be NULL. In practice, maybe I would need to check for NULL or maybe I would not (I would have to scan the Odin function's documentation to see what the contract is).
In Rust, if a function returns &File or &mut File or Box<File> etc. I know that it will never be NULL.
So Odin repeats the famous "billion-dollar mistake" (Tony Hoare). Zig in comparison is bit more fussy about NULL in pointers so it wins my vote.
Currently this is my biggest complaint about Odin. While Odin packages a lot of power programming idioms (and feels a bit higher level and ergonomic than Zig) it makes the same mistake that Golang, C and others make regarding allowing NULL in the default pointer type.
- leecommamichael 10mo agoOdin offers a Maybe(T) type which might satisfy your itch. It's sort of a compromise. Odin uses multiple-returns with a boolean "ok" value for binary failure-detection. There is actually quite a lot of syntax support for these "optional-ok" situations in Odin, and that's plenty for me. I appreciate the simplicity of handling these things as plain values. I see an argument for moving some of this into the type-system (using Maybe) when it comes to package/API boundaries, but in practice I haven't chosen to use it in Odin.
- sidkshatriya 10mo agoAll the standard libraries use naked ^T . Maybe(T) would be for my own internal code. I would need to wrap/unwrap Maybe at all interfaces with external code. In my view a huge value addition from plain C to Zig/Rust has been eliminating NULL pointer possibility in default pointer type. Odin makes the same mistake as Golang did. It's not excusable IMHO in such a new language.
- tialaramex 10mo agoBoth Odin and Go have the "zero is default" choice. Every type must have a default and that's what zero signifies for that type. In practice some types shouldn't have such a default, so in these languages that zero state becomes a sentinel value - a value notionally of this type but in fact invalid, just like Hoare's NULL pointer, which means anywhere you didn't check for it, you mustn't assume you have a valid value of that type. Sometimes it is named "null" but even if not it's the same problem. Even ignoring the practical consequences, this means the programmer probably doesn't understand what their code does, because there are unstated assumptions all over the codebase because their type system doesn't do a good job of writing down what was meant. Almost might as well use B (which doesn't have types).
- binary132 10mo agonot every new language needs to conform to your ideas of what is or isn’t excusable / acceptable.
- sidkshatriya 10mo ago> not every new language needs to conform to your ideas of what is or isn’t excusable / acceptable. That's true. Which is why I wrote "IMHO" i.e. "In My Humble Opinion". I'm not looking to create any controversy. _I_ don't like Odin's treatment of NULL. If you're cool with it, that's fine too.
- rtpg 10mo agoOne thing I think worth considering for systems languages on this point: if you don't want to solve every expressiveness issue downstream of Result/Option/etc from the outset, look at Swift, which has nullable types. MyObject can't be null. MyObject? can be null. Handling nullability as a special thing might help with the billion-dollar mistake without generating pressure to have a fully fleshed out ADT solution and everything downstream of that. To people who would dismiss ADTs as a hard problem in terms of ergonomics: Rust makes it less miserable thanks to things like the question-mark shorthand and a bazillion trait methods. Languages like Haskell solve it with a monads + do syntax + operating overload galore. Languages like Scala _don't_ solve it for Result/Option in any fun way and thus are miserable on this point IMHO
- _flux 10mo agoI personally don't enjoy the MyObject? typing, because it leads to edge cases where you'd like to have MyObject??, but it's indistinguishable from MyObject?. E.g. if you have a list finding function that returns X?, then if you give it a list of MyObject?, you don't know if you found a null element or if you found nothing. It's still obviously way better than having all object types include the null value.
- lock1 10mo agoWell, in a language with nullable reference types, you could use something like fn find<T>(self: List<T>) -> (T, bool) to express what you want. But exactly like Go's error handling via (fake) unnamed tuple, it's very much error-prone (and return value might contain absurd values like `(someInstanceOfT, false)`). So yeah, I also prefer language w/ ADT which solves it via sum-type rather than being stuck with product-type forever.
- _flux 10mo agoHow does this work if it is given an empty list as a parameter? I guess if one is always able to construct default values of T then this is not a problem.
- throwthrowuknow 10mo agoOdin’s design is informed by simplicity, performance and joy and I hope it stays that way. Maybe it needs to stay a niche language under one person’s control in order to do so since many people can’t help but try to substitute their own values when touring through a different language.
- jchw 10mo agoI wonder if some day we'll look back differently on the "billion-dollar mistake" thing. The key problem with null references is that it forces you to either check any given reference to see if it's null if you don't already know, or you would have to have a contract that it can't be null. Not having null references really does solve that problem, but still in every day programs you often wind up with situations where you actually can know from the outside that some function will return a non-empty value, but the function itself is unable to make that guarantee in a way that the compiler can enforce it; in those cases, you have no choice but to face the same dilemma. In Rust this situation plays out with `unwrap()`, which in practice most reasonably-sized codebases will end up with some. You could always forbid it, but this is only somewhat of an improvement because in a lot of cases there also isn't anything logical to do once that invariant hasn't held. (Though for critical production workloads, it is probably a good idea to try to find something else to do other than let the program entirely crash in this event, even if it's still potentially an emergency.) In other words: after all this time, I feel that Tony Hoare framing null references as the billion-dollar mistake may be overselling it at least a little. Making references not nullable by default is an improvement, but the same problem still plays out so as long as you ever have a situation where the type system is insufficient to be able to guarantee the presence of a value you "know" must be there. (And even with formal specifications/proofs, I am not sure we'll ever get to the point where is always feasible to prove.) The only real question is how much of the problem is solved by not having null references, and I think it's less than people acknowledge. (edit: Of course, it might actually be possible to quantify this, but I wasn't able to find publicly-available data. If any organization were positioned to be able to, I reckon it would probably be Uber, since they've developed and deployed both NullAway (Java) and NilAway (Go). But sadly, I don't think they've actually published any information on the number of NPEs/panics before and after. My guess is that it's split: it probably did help some services significantly reduce production issues, but I bet it's even better at preventing the kinds of bugs that are likely to get caught pre-production even earlier.)
- tialaramex 10mo agoI think Hoare is bang on because we know the only similar values in many languages are also problematic even though they're not related to memory. The NaNs are, as their name indicates, not numbers. So the fact this 32-bit floating point value parameter might be NaN, which isn't even a number, is as unhelpful as finding that the Goose you were passed as a parameter is null (ie not actually a Goose at all) There's a good chance you've run into at least one bug where oops, that's NaN and now the NaN has spread and everything is ruined. The IEEE NaNs are baked into the hardware everybody uses, so we'll find it harder to break away from this situation than for the Billion Dollar Mistake, but it's clearly not a coincidence that this type problem occurs for other types, so I'd say Hoare was right on the money and that we're finally moving in the correct direction.
- gingerBill 10mo agoI think the notion that "null" is a billion dollar mistake is well overblown. NULL/nil is just one of many invalid memory addresses, and in practice most of invalid memory address are not NULL. This is related to the drunkard’s search principle (a drunk man looks for his lost keys at night under a lamppost because he can see in that area). I have found that null pointers are usually very easy to find and fix, especially since most platforms reserve the first page of (virtual) memory to check for these errors. In theory, NULL is still a perfectly valid memory address it is just that we have decided on the convention that NULL is useful for marking a pointer as unset. Many languages (including Odin) now have support for maybe/option types or nullable types (monads), however I am still not a huge fan of them in practice as I rarely require them in systems-level programming. I know very well this is a "controversial" opinion, but systems-level programming languages deal with memory all the time and can easily get into "unsafe" states on purpose. Restricting this can actually make things like custom allocators very difficult to implement, along with other things. n.b. Odin's `Maybe(^T)` is identical to `Option<&T>` in Rust in terms of semantics and optimizations.
- 01HNNWZ0MV43FF 10mo agoIt's just weird to defend getting less help from the compiler in a situation where that help is so easy to give.
- leecommamichael 10mo agoIsn't it possible for there to be downsides to doing things even when they're easy?
- grumpyprole 10mo agoYes it's the burden of proof. That's why writing Rust is harder than C++. Or why Python is easier than anything else. As a user and customer, I'd rather pay more for reliable software though.
- gingerBill 10mo agon.b. Sorry for the long reply, this is actually a really complex and complicated topic in terms of language design, trade-offs, and empirics. It's a trade-off in design which is not immediately obvious. If you want to make pointers not have a `nil` state by default, this requires one of two possibilities: requiring the programmer to test every pointer on use, or assume pointers cannot be `nil`. The former is really annoying, and the latter requires something which I did not want to (which you will most likely not agree with just because it doesn't _seem_ like a bad thing from the start): explicit initialization of every value everywhere. The first option is solved with `Maybe(^T)` in Odin, and that's fine. It's actually rare it is needed in practice, and when it is needed, it's either for documenting foreign code's usage of pointers (i.e. non-Odin code), or it's for things which are not pointers at all (in Odin code). The second option is a subtle one: it forces a specific style and architectural practices whilst programming. Odin is designed around two things things: to be a C alternative which still feels like C whilst programming and "try to make the zero value useful", and as such, a lot of the constructs in the language and core library which are structured around this. Odin is trying to be a C alternative, and as such it is not trying to change how most C programmers actually program in the first place. This is why you are allowed to declare variables without an explicit initializer, but the difference to that of C is that variables will be zero-initialized by default (you can do `x: T = ---` to make it uninitialized stack memory, so it is an opt-in approach). Fundamentally this idea of explicit individual-value based initialization everywhere is a viral concept which does lead to what I think are bad architectural decisions in the long run. Compilers are dumb---they cannot do everything for you, especially know the cost of the architectural decisions throughout your code, which requires knowing the intent of your code. When people argue that a lot of the explicit initialization can be "optimized" out, this is only thinking form a local position of individual values, which does total up to being slower in some cases. To give an example of what I mean, take `make([]Some_Struct, N)`, in Odin, it just zeroes the memory because in some cases, it is literally free (i.e. `mmap` must zero). However, when you need to initialize each value of that slice, you are not turning a O(1) problem into a O(N) problem. And it can get worse if each field in the struct also needs its own form of construction. But as I said in my original comment, I do not think the `nil` pointer problem, especially in Odin since it has other array constructs, is actually an empirical problem in practice. I know a lot of people want to "prove" things whatever they can at compile-time, but I still have to test a lot of code in the first place, and for this very very specific example, it is a trivial one to catch. P.S. This "point" has been brought up a lot before, and I do think I need to write an article on the topic explaining my position because it is a bit tiring rewriting the same points out each time. P.P.S. I also find this "gotcha" people bring up is the most common one because it is _seems_ like an obvious "simple" win, and I'd argue it's the exact opposite of either "simple" and even a "win". Language designing is all about trade-offs and compromises as there is never going to be a perfect language for anyone's problem. Even if you designed the DSL for your task, you'll still have loads of issues, especially with specific semantics (not just syntax).
- phplovesong 10mo agoNot a Odin user, but iirc odin also has Go like zero values. There is no practical option unless you have null. Like a string cant be null, its "at least" an empty string. But whats a base value for a pointer? A function? An interface? Either you wrap (ocaml style) or use null. Its pragmatism vs correctness, a balance as old as computing.
- gingerBill 10mo agoOdin's type system is just different to many other languages, and trying to compare it to others doesn't always work out very well. `Maybe` does exist in Odin. So if you want a `nil` string either use `Maybe(string)` or `cstring` (which has both `nil` (since it is a pointer) and `""` which is the empty string, a non-nil pointer). Also, Odin doesn't have "interface"s since it's a strictly imperative procedural language. As for you question about base values, I am not sure what you mean by this. Odin hasn't got a "everything is a pointer internally" approach like many GC'd languages. Odin follows in the C tradition, so the "base value" is just whatever the type is.