3 ms·
I don't want to do manual memory management and pointer handling I don't want to have any sort of undefined behavior I want to have quick code reload button i
by enbugger 9mo ago
I don't want to do manual memory management and pointer handling
I don't want to have any sort of undefined behavior
I want to have quick code reload button in the editor
I want to still rely of the engine official documentation with examples like it is with GDScript and C#
- dustbunny 9mo agoYou likely won't need to do manual memory management nor think about undefined behavior. If your writing basic c++ to handle the simulation in a game, it's going to be pretty orthodox and these problems likely won't manifest. The purpose of recommending c++ here is: If GDScript is too slow, reach directly for C++. I'm specifically recommending GDScript over C# for ease of use and c++ over C# for performance.