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Original post: https://plus.google.com/110214848059767137292/posts/WtPBhYJswAe https://plus.google.com/110214848059767137292/posts/WtPBhYJs... Technical detai
by tim_hutton 14y ago
Original post:
https://plus.google.com/110214848059767137292/posts/WtPBhYJswAe https://plus.google.com/110214848059767137292/posts/WtPBhYJs...
Technical details on the YouTube page:
https://www.youtube.com/watch?v=KJe9H6qS82I https://www.youtube.com/watch?v=KJe9H6qS82I
(Two lots of source code available: Stephan's and mine)
Other discussions about this:
Reddit: http://www.reddit.com/r/compsci/comments/118svz/smoothlife_a_continuous_version_of_conways_game/ http://www.reddit.com/r/compsci/comments/118svz/smoothlife_a...
Metafilter: http://www.metafilter.com/120749/Smoothlife http://www.metafilter.com/120749/Smoothlife
- rm999 14y agoVery cool, thanks for the links! Are you affiliated with the project?
- tim_hutton 14y agoI made an implementation of SmoothLifeL in Ready and this video. Stephan Rafler created the SmoothLife rules and has his own software. Ready is designed to let the user play with a large range of systems like this one, connecting a field of floats to an OpenCL kernel that the user can rewrite on the fly. Check out Ready for some similar patterns, like Robert Munafo's U-Skate world. http://code.google.com/p/reaction-diffusion http://code.google.com/p/reaction-diffusion There's a deep motivation behind all this, which is to try to understand the pattern formation mechanisms that appear in nature and get harnessed by organisms.