4 ms·
Yeah but if a pirate would have not paid the full price why care? It is by definition not a lost sale, the most likely outcome is just an increase by one the pl
by afiori 10mo ago
Yeah but if a pirate would have not paid the full price why care? It is by definition not a lost sale, the most likely outcome is just an increase by one the player count
- hsjdndvvbv 10mo agoThere is more to this RE: perceived value of respective sides. Edit: missed a word
- eviks 10mo agoBecause the price isn't binary? Also, the total spend isn't fixed either, it depends on how easy it's to pirate. So it's by definition still lost revenue, even if later/at reduced price
- afiori 10mo agoConsider the two cases A: I pirated a game 25 years ago and played it after school B: I didn't which cases do you think will make me more likely to buy more versions of that game later?
- eviks 10mo agoConsider reality instead, you can make any fantasy case you want: C. You didn't pirate, but played because your friends were deeply into it, so you skipped buying lunch to save money and pay for the game (pirating was hard for this specific DRM). You bought it at a discount on sale (remember, the price isn't fixed?). That feeling of overcoming hardship and friendship fused into a very positive experience, making it 10 times more likely for you to buy the next version than in A. or B. The overall likelihood still was tiny because now you have a family and don't have time to play, so that and D. Considering the amount of uncertainty (your game company will go out of business in 25 years) the value of your "more likely" is $0
- Tarball10 10mo agoNot paying full price is not a "lost sale". People unwilling to pay full price wait for a discount or price reduction. Look at how popular the seasonal Steam sales are. Pirating the game very likely means they never purchase it at any price, which _is_ a lost sale.
- fc417fc802 10mo agoIt's only a lost sale if that person would otherwise have purchased it. At least in my personal experience that was _never_ the case.
- qwertfisch 9mo agoI never paid for games as a kid (starting with 8 years and first PC). We didn’t have the money until much later. Other friends and uncles had games, we copied it all. Eight years later (with 16) I bought two game compilations for birthday and Christmas. Around 40 games, no more than 2 or 3 years old. I had fun for years. And then much later being a university student, I had money of my own and have bought games I liked. Never pirated to save money. And you know, GOG came along, and I was thrilled having the old games from my childhood again as digital legal copy. With manuals and addons. I bought 20+ old DOS games I already knew. Better late than never.