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If you have 25gb of executables then I don’t think it matters if that’s one binary executable or a hundred. Something has gone horribly horribly wrong. I don’t
by forrestthewoods 10mo ago
If you have 25gb of executables then I don’t think it matters if that’s one binary executable or a hundred. Something has gone horribly horribly wrong.
I don’t think I’ve ever seen a 4gb binary yet. I have seen instances where a PDB file hit 4gb and that caused problems. Debug symbols getting that large is totally plausible. I’m ok with that at least.
- wolfi1 10mo agoI did, it was a Spring Boot fat jar with a NLP, I had to deploy it to the biggest instance AWS could offer, the costs were enormous
- throwawaymobule 10mo agoA few ps3 games I've seen had 4GB or more binaries. This was a problem because code signing meant it needed to be completely replaced by updates.
- swiftcoder 10mo ago> A few ps3 games I've seen had 4GB or more binaries. Is this because they are embedding assets into the binary? I find it hard to believe anyone was carrying around enough code to fill 4GB in the PS3 era...
- throwawaymobule 10mo agoI assume so, there were rarely any other files on the disc in this case. It varied between games, one of the battlefields (3 or bad company 2) was what I was thinking of. It generally improved with later releases. The 4GB file size was significant, since it meant I couldn't run them from a backup on a fat32 usb drive. There are workarounds for many games nowadays.
- loeg 10mo agoIf you haven't seen a 25GB binary with debuginfo, you just aren't working in large, templated, C++ codebases. It's nothing special there.
- forrestthewoods 10mo agoNot quite. I very much work in large, templated, C++ codebases. But I do so on windows where the symbols are in a separate file the way the lord intended.
- niutech 10mo agoLlamafile (https://llamafile.ai https://llamafile.ai) can easily exceed 4GB due to containing LLM weights inside. But remember, you cannot run >4GB executable files on Windows.