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> The thing which stands out about VLS systems is the salvo fire capability of them: VLS tubes can launch an entire ships ammo complement in as little as 60 sec
by Animats 10mo ago
> The thing which stands out about VLS systems is the salvo fire capability of them: VLS tubes can launch an entire ships ammo complement in as little as 60 seconds or so.
And then it has to go back to base to reload. Reloading at sea is marginally possible. The U.S. Navy has demonstrated it recently, in harbor. But it's not done routinely with live ammo yet. This is a known weak point.
- XorNot 10mo agoIt's not clear when you would ever reload a conventional ships gun at sea either though, particularly on a modern transparent battle space. It would still involve putting two or more ships in close proximity with heavy lift equipment for an extended time. If this is close to the front it's a target, if it's not then you could reload VLS cells, and to do it your sacrificing the ability to put munitions on targets quickly which might just cost you the entire ship. It's not even clear it saves you any reload time, since the only potential benefit is that shells are somewhat smaller then missiles, and even then once you account for magazine design and survivability I'd say the trade off is questionable at best.
- zmgsabst 10mo agoYou can helicopter shells and propellant onto the deck, then take them below for storage — as loading the guns from their magazines already happens. VLS requires that you reload missile by missile at the place they’re fired from the top, which requires you have crane access to each VLS cell. You could replace the many non-reloadable tubes with fewer, reloadable tubes connected via loaders to magazines… but we’re starting down the path to re-inventing guns.
- XorNot 10mo agoHelicopters don't have that much range - certainly way less then a ship does. So either you're close enough to a land base they can make the trip, or you're operating from another munitions ship - it's all the same problem. And again, you're paying for all of this in the form of far slower firing guns with less range and precision.
- zmgsabst 10mo agoHelicopters can operate off supply ships, 100km back from the conflict area and ferry munitions to your battleship that’s standing only 20km back. You can also use airdrops from cargo planes, delivery by small boats, or dropping back to meet the supply ship directly. None of those methods resupply VLS cells. We’re also not debating a return to old guns — but to a modern version using autoloaders and shells equipped with guidance and range extension, to around 100km using modern techniques. Using barrages of all barrels, it’s closer to firing off waves of ~45 missiles at targets 100km away (9 guns, 5 rounds per minute burst). The real difference is a battleship carries 1200 rounds instead of 120 VLS cells — and can replenish those rounds at sea. We gain that increased storage and endurance for decreased burst capacity, but remain over 45/min; excluding the VLS cells (which a modern battleship would also have).
- XorNot 10mo agoThe problem is 100km back just isn't very far, when missiles like the Ukranian Neptune have a range currently of 200km, and extended range variants in the works that push that to 1,000km. That's a non-NATO, "country at war" system. Within NATO inventory you have the Tomahawk that dates to the 80s and has a range of 1,350km conservatively. So if you needed to fulfill a long-duration shore bombardment mission against a non-peer opponent...sure, there's advantages to being able to loiter and reload. But it seems abundantly clear that versus any peer or near-peer opponent, the closer to their coastline you get then the further in-land they can launch anti-ship missiles from - which they are heavily incentivized to do, and where the sky is also just getting more and more dangerous - i.e. a ship within 100km of a shoreline is starting to be in the range of medium weight drones, or autonomous surface vessels (which might deploy drones - as the Ukranians have been doing). In your example, the issue isn't that the ship doing the shooting is in range: it's that the resupply ship is also in range and a better target.
- zmgsabst 10mo agoYou’re holding a double standard, eg, a carrier can’t engage from outside the 1000km+ of modern anti ship missiles either. But that 200km is exactly my point: 120km back from the line of contact means that to hit it with 200km missiles, you’re within 80km of the contact line and the guns of my battleship for counter fire. If I can force you to fire off your 1000km+ missiles at every transport ship that could potentially carry artillery shells or even dozens at my battleship to defeat its air defenses and sink it, then I’m accomplishing my goal of depleting your better weapons ahead of my main thrust. And surviving even minutes in a good firing position means raining down hundreds of 500kg+ glide bombs from the main guns. A battleship is better than a carrier for “I’m going to sit here at 100km from the enemy and trade fire until they’re forced to go hard and overwhelm me”.
- butlike 10mo agoI read that as: it's a benefit to empty the payload if you're certain the ship is going to be sunk. Doing that in 60sec. prevents wasted payload or the opportunity for the enemy to recover the munitions. Is that correct, or is it mostly to "get in quickly, get out quickly" then reload in safety?