3 ms·
Thats a cynical take. The truth is that UT2004 sold 234,451 units over its life according to Wikipedia. The Division sold over 10,000,000 copies in the first
by dijit 10mo ago
Thats a cynical take.
The truth is that UT2004 sold 234,451 units over its life according to Wikipedia.
The Division sold over 10,000,000 copies in the first weekend.
The requirements change drastically when you have a larger audience.
- mschuster91 10mo ago> Thats a cynical take. Primarily driven by my utter disgust for modern monetization mechanics, corporate greed and gambling. Cheaters, IMHO, are an inevitable side effect of combining gamification with gambling, with no barriers to entry, and with removing social barriers of entry. > The requirements change drastically when you have a larger audience. The market has exploded in the 12 years between UT2004 and The Division.
- dijit 10mo ago> The market has exploded in the 12 years between UT2004 and The Division. Yes, and you can’t assert that it didn’t happen at least in part due to efforts to make games more accessible. You couldn’t release a game like UT2004 today with the same UX and expect competitive sales. Even if you did, the experience would scale very poorly.