4 ms·
Probably because anyone concerned with performance wasn’t running workloads on Windows to begin with.
by WD-42 10mo ago
Probably because anyone concerned with performance wasn’t running workloads on Windows to begin with.
- loeg 10mo agoThey weren't using Python, anyway.
- pjmlp 10mo agoGames and Proton. Apparently people that care about performance do run Windows.
- nilamo 10mo agoGames are made for windows because that's where the device drivers have historically been. Any other viewpoint is ignoring reality.
- pjmlp 10mo agoSure, keep believing that while loading Proton.
- throw-12-16 10mo agoGladly.
- eru 10mo ago> Any other viewpoint is ignoring reality. Eh, what about users? Games are made for windows, because that's where users (= players) are? That's even more true for mobile and console games.
- WD-42 10mo agoNone of those games, or a very small amount of them, are written in python. None of the ones that need to be performant for sure.
- pjmlp 10mo agoIndeed, but the question was about performance in general.
- int_19h 10mo agoGames aren't written in Python as a whole, but Python is used as a scripting language. It's definitely less popular now than it used to be, mostly thanks to Lua, but it still happens.
- mikkupikku 10mo agoHow many games use python for scripting and stay up to date with the version of python they're embedding? My guess is zero.
- eru 10mo agoDoesn't seem all that relevant? New games will benefit from faster Python.
- whatevaa 10mo agoBut not python.
- pjmlp 10mo agoSure, but that wasn't the question.
- NetMageSCW 10mo agoPlenty of DAWs, image editing and video editing being done on Windows.