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This game is being built on CryEngine 3. AFAIK, while there is a Linux build of that engine, I don't think it's been realized in anything you can play. I got t
by RobotCaleb 14y ago
This game is being built on CryEngine 3. AFAIK, while there is a Linux build of that engine, I don't think it's been realized in anything you can play.
I got the distinct impression from hearing him speak that this isn't so much of an MMO as it's a multiplayer game in a massive universe. He said that one of the reasons they're able to put such high fidelity models into the game is that you won't typically see many of them at once. He likened it to Battlefield 3 battles vs everyone in a galaxy converging on one spot.
This also ties into your analog to an MMO. It isn't, I gather.
All that said, I'm not him and I haven't had a hand in making it. I wouldn't mind a hand in making it...
- RobotCaleb 14y agoOh, forgot to mention that he did talk about a micro-trans element for some aspects. He also said that players might be able to create and sell ships on a marketplace. That'd be pretty neat.
- jiggy2011 14y agoInteresting, perhaps it is possible that it will work in a more P2P fashion with more isolated "instance" type servers for the combat and communal servers for trading etc. Similar to guildwars. All of the twitch-reaction type MMOs I have tried have tended to be fraught with lag problems, the scaling issues if you have to run a single game world where sub 100ms response times are required and you have 10K+ people connected at any given time must be quite something.