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One challenge we have with Lua in Mudlet (FOSS text-based MUD client, think something akin to Roblox but for text) is that all of the player-created content is
by VadimPR 10mo ago
One challenge we have with Lua in Mudlet (FOSS text-based MUD client, think something akin to Roblox but for text) is that all of the player-created content is on Lua 5.1, and upgrading to 5.5 would be a breaking change for most.
Has anyone solved an ecosystem upgrade like this?
- ec109685 10mo agoIs transpilation a thing in the Lua world like it is for JavaScript?
- kh_hk 10mo agoLike https://moonscript.org/ https://moonscript.org/ or https://teal-language.org/ https://teal-language.org/ ?
- dizhn 10mo agoYou're probably better off finding a way to support both.
- cardanome 10mo agoDo you have any reason to upgrade to 5.5? Many people still use 5.1 because that is already a complete language that works fine. Most people don't really need the new features. Plus if you stay on 5.1 you get compatibility with LuaJit and Luau so much better performance.
- VadimPR 10mo agoThere are nice new features in recent updates, but so far our strategy has been to stick to the version we use.
- spacechild1 10mo agoYou typically don't update Lua, you pick a version and stick with it.