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I wonder what Balatro dos that wouldn’t be possible on a 486.
by bombcar 11mo ago
I wonder what Balatro dos that wouldn’t be possible on a 486.
- duskwuff 11mo agoThe swirly background (especially on the main screen), shiny card effects, and the CRT distortion effect would be genuinely difficult to implement on a system from that era. Balatro does all three with a couple hundred lines of GLSL shaders. (The third would, of course, be redundant if you were actually developing for a period 486. But I digress.)
- oivey 11mo agoVirtually all the graphics? Modern computers are very fast.
- bombcar 11mo agoSure the effects, etc aren’t possible, nor would the resolutions of modern phones. But solitare ran on a 486 and I don’t see what of the gameplay requires massive CPU.
- staz 11mo agoSome fans ported Balatro to the VBA if you want a comparison of what is possible. But the buffer for a full HD screen fill most of the memory of a typical 486 computer I think