3 ms·
The limiting factor is the horizontal refresh frequency. TVs and older monitors were around 15.75kHz, so the maximum number of horizontal lines you could draw p
by mjg59 10mo ago
The limiting factor is the horizontal refresh frequency. TVs and older monitors were around 15.75kHz, so the maximum number of horizontal lines you could draw per second is around 15750. Divide that by 60 and you get 262.5, which is therefore the maximum vertical resolution (real world is lower for various reasons). CGA ran at 200 lines, so was safely possible with a 60Hz refresh rate.
If you wanted more vertical resolution then you needed either a monitor with a higher horizontal refresh rate or you needed to reduce the effective vertical refresh rate. The former involved more expensive monitors, the latter was typically implemented by still having the CRT refresh at 60Hz but drawing alternate lines each refresh. This meant that the effective refresh rate was 30Hz, which is what you're alluding to.
But the reason you're being downvoted is that at no point was the CRT running with a low refresh rate, and best practice was to use a mode that your monitor could display without interlace anyway. Even in the 80s, using interlace was rare.
- cm2187 10mo agoThe irony is that most of those who downvote didn't spend hours in front of those screens as I did. And I do remember these things were tiring, particularly in the dark. And the worst of all were computer CRT screens, that weren't interlaced (in the mid 90s, before higher refresh frequency started showing up).
- adrianmonk 10mo agoI spent literally thousands of hours staring at those screens. You have it backwards. Interlacing was worse in terms of refresh, not better. Interlacing is a trick that lets you sacrifice refresh rates to gain greater vertical resolution. The electron beam scans across the screen the same number of times per second either way. With interlacing, it alternates between even and odd rows. With NTSC, the beam scans across the screen 60 times per second. With NTSC non-interlaced, every pixel will be refreshed 60 times per second. With NTSC interlaced, every pixel will be refreshed 30 times per second since it only gets hit every other time. And of course the phosphors on the screen glow for a while after the electron beam hits them. It's the same phosphor, so in interlaced mode, because it's getting hit half as often, it will have more time to fade before it's hit again.
- cm2187 10mo agoYou assume that non interlaced computer screens in the mid 90s were 60Hz. I wish they were. I was using Apple displays and those were definitely 30Hz.
- LocalH 10mo agoWhich Apple displays were you using that ran at 30Hz? Apple I, II, III, Macintosh series, all ran at 60Hz standard. Even interlaced displays were still running at 60Hz, just with a half-line offset to fill in the gaps with image.
- cm2187 10mo agoI think you are right, I had the LC III and Performa 630 specifically in mind. For some reason I remember they were 30Hz but everthing I find googling it suggest they were 66Hz (both video card and screen refresh). That being said they were horrible on the eyes, and I think I only got comfortable when 100Hz+ CRT screens started being common. It is just that the threshold for comfort is higher than I remember it, which explains why I didn't feel any better in front of a CRT TV.
- LargoLasskhyfv 10mo agoCould it be that you were on 60Hz AC at the times? That is near enough to produce something called a "Schwebung" when artificial lighting is used. Especially when using flourescent lamps like they were common in offices. They need to be "phasenkompensiert" (phase compensated?/balanced), meaning they have to be on a different phase of the mains electricity, than the computer screens are on. Otherwise even not so sensitive people notice that as interference/sort of flickering. Happens less when you are on 50Hz AC, and the screens run at 60Hz, but with flourescents on the same phase it can still be noticeable.
- LargoLasskhyfv 10mo agoI doubt that. Even in color. 1986 I got an AtariST with black and white screen. Glorious 640x400 pixels across 11 or 12 inch. At 72Hz. Crystal clear. https://www.atari-wiki.com/index.php?title=SM124 https://www.atari-wiki.com/index.php?title=SM124
- mjg59 10mo agoIf they weren't interlaced then they were updating at 60Hz, even in the 80s. You're being very confidently wrong here.
- bitwize 10mo agoInterlace was common on platforms like the Amiga, whose video hardware was tied very closely to television refresh frequencies for a variety of technical reasons which also made the Amiga unbeatable as a video production platform. An Amiga could do 400 lines interlaced NTSC, slightly more for PAL Amigas—but any more vertical resolution and you needed later AmigaOS versions and retargetable graphics (RTG) with custom video hardware expansions that could output to higher-freq CRTs like the SVGA monitors that were becoming commonplace...
- mjg59 10mo agoAmigas supported interlace, but I would strongly disagree that it was common to use it.
- LocalH 10mo agoCGA ran pretty near 262 or 263 lines, as did many 8-bit computers. 200 addressable lines, yes, but the background color accounted for about another 40 or so lines, and blanking took up the rest.
- mjg59 10mo agoEverything runs at 262.5 lines at 60Hz on a 15.75KHz display - that's how the numbers work out.