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I'm going to try and avoid lifetimes entirely. They're great in Rust! But I'm going to a higher level spot. I'm totally unsure about async. Right now there's
by steveklabnik 10mo ago
I'm going to try and avoid lifetimes entirely. They're great in Rust! But I'm going to a higher level spot.
I'm totally unsure about async.
Right now there's no heap memory at all. I'll get there :) Sorta similar to Rust/Swift/Hylo... we'll see!
- lamontcg 10mo agoSo if you don't have a garbage collector, and you don't have manual memory management, and you don't have lifetimes... What do you have?
- steveklabnik 10mo agoThe plan is something like mutable value semantics and linear types. I'm figuring it out :)