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I agree that it's a great practice to make games, but there's definitely no reason to specifically state iPhone games, or even mobile games. There are tons of
by lifeformed 14y ago
I agree that it's a great practice to make games, but there's definitely no reason to specifically state iPhone games, or even mobile games. There are tons of great libraries for building desktop games that are extremely accessible for newcomers, like Love2D and GameMaker.
The goal for building a game should be learning design, time management, and discipline. I think the technical aspect is very overstated. I mean, knowing the basics is important, but anything after that is something people should be able to figure out on their own. The technical skill required for creating a simple game is very basic - the most difficult part is learning how to finish a project in time, how to stay motivated, and how to design a fun product.