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What the hell language was Muratori teaching with that he doesn't have a sort? Even C provides a halfway useful comparison sort in the box† and they're so chea
by tialaramex 11mo ago
What the hell language was Muratori teaching with that he doesn't have a sort?
Even C provides a halfway useful comparison sort in the box† and they're so cheap they don't even supply the O(1) growable array type
† It's named qsort, but despite the name it might not just be Hoare's "Quicksort". However it also won't be somebody's half-remembered bubble sort.
- 01HNNWZ0MV43FF 11mo agoHandmade Hero teaches depth-first development. I'm not sure who it benefits
- bena 11mo agoHe's using C++ as closely to C as possible. Part of the purpose of the series of Handmade Hero is to build a game from the ground up with no dependencies. So I don't think he's bringing in stdlib So he could use that, but goal is to be someone who doesn't necessarily need to do that.
- soniclettuce 11mo agoIs he writing assembly for his syscalls too, or is it like, "no stdlib, except for real annoying parts"
- krapp 11mo agoAt some point I think he caved and just started using OpenGL. I don't know because he turned off all of the comments on his youtube channel. I think the only thing he's demonstrated is how bad an idea "building a AAA game entirely from first principles" is.
- Narishma 11mo agoHe was not building a AAA game nor trying to...
- krapp 11mo agohttps://hero.handmade.network/forums/code-discussion/t/2783-where_is_this_headed/3#13985 https://hero.handmade.network/forums/code-discussion/t/2783-... He says verbatim his goal is to be a stepping stone for serious engine programmers (not necessarily "general purpose", but definitely AAA-level), even though obviously we are not going to be making a AAA game for obvious reasons :) So fair enough, but between that and his claim that he's showing people how to create a "professional quality" game I think the difference between a AAA game and a "AAA-level" game engine has no distinction, it's basically the same thing. Is what he has done so far professional grade, capable of "AAA-level" games? I don't think so, but I concede that probably depends on what your parameters for "AAA" and "professional quality" are. It might be fine for indie games but it seems to me that Casey was selling an audience on revealing something deeper.