2 ms·
Transpiling shaders is what most game engines have done for a decade now. Everybody thinks it's stupid in that field as well, but there is no viable alternative
by delusional 10mo ago
Transpiling shaders is what most game engines have done for a decade now. Everybody thinks it's stupid in that field as well, but there is no viable alternative.
- ZiiS 10mo agoI think it was the most game engines once they adopted Direct 3D 8; so over two decades now.
- hnuser123456 10mo agoMS/NV are trying to start a program to pre-compile shaders for common hardware configurations and games/engines, and simply download them to clients. https://devblogs.microsoft.com/directx/introducing-advanced-shader-delivery/ https://devblogs.microsoft.com/directx/introducing-advanced-...
- Cieric 10mo agoI think you mean MS/AMD since this is for hardware with AMD parts in it.
- hnuser123456 10mo agoFair point.