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I'm working on a research project where we use Kinect (+ accelerometers) to detect one person's activities. We're using the skeleton provided by the SDK and it
by jre 14y ago
I'm working on a research project where we use Kinect (+ accelerometers) to detect one person's activities.
We're using the skeleton provided by the SDK and it doesn't work very well when the person is not facing the camera (which is understandable since it was originally designed for games). Also, the SDK skeleton doesn't seem to have any idea about morphological constraints (e.g. impossible arm rotations). Do you plan/is it possible to improve the skeleton tracking part ?
- benlower 14y agoi'd love to dig into this more to see if there's anything we can do today to help you with this scenario and, if not, what we might do in future. will you please email me at kinectninja <at> microsoft?