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This is sort of the exact opposite of reality: the point of safe Rust is that it's safe so long as Rust's invariants are preserved, which all other safe Rust pr
by woodruffw 11mo ago
This is sort of the exact opposite of reality: the point of safe Rust is that it's safe so long as Rust's invariants are preserved, which all other safe Rust preserves by construction. So you only need to audit unsafe Rust code to ensure the safety of a Rust codebase.
(The nuance being that sometimes there's a lot of unsafe Rust, because some domains - like kernel programming - necessitate it. But this is still a better state of affairs than having no code be correct by construction, which is the reality with C.)
- gkbrk 11mo agoWhich domain doesn't necessitate unsafe? Any large Rust project I check has tons of unsafe in its dependency tree.
- treyd 11mo agoAnd that is fine, because those upstream deps can locally ensure that those sections are correct without any risk that some unrelated code might mis-safely use them unsafely. There is an actual rigorous mathematical proof of this. You have no such guarantees in C/C++.
- informa23 11mo ago[flagged]
- dijit 11mo agoThose guys were writing a lot of unsafe rust and bumped into UB. I sound like an apologist, but the Rust team stated that “memory safety is preserved as long as Rusts invariants are”. Feels really clear, people keep missing this point for some reason, almost as if its a gotcha that unsafe rust behaves in the same memory unsafe way as C/C++: when thats exactly the point. Your verification surface is smaller and has a boundary.
- aw1621107 11mo agoI think you're misunderstanding GP. The claim is that the only party responsible for ensuring correctness is the one providing a safe API to unsafe functionality (the upstream dependency in GP's comment). There's no claim that upstream devs are infalliable nor that the consequences of a mistake are necessarily bounded.
- treyd 11mo ago> And a bug in one crate can cause UB in another crate if that other crate is not designed well and correctly. Yes! Failure to uphold invariants of the underlying abstract model in an unsafe block breaks the surrounding code, including other crates! That's exactly consistent with what I said. There's nothing special about the stdlib. Like all software, it can have bugs. What the proof states is that two independently correct blocks of unsafe code cannot, when used together, be incorrect. So the key value there is that you only have to reason about them in isolation, which is not true for C.
- woodruffw 11mo agoI've written lots of `forbid(unsafe_code)` in Rust; it depends on where in the stack you are and what you're doing. But as the adjacent commenter notes: having unsafe is not inherently a problem. You need unsafe Rust to interact with C and C++, because they're not safe by construction. This is a good thing!
- informa23 11mo ago[flagged]
- woodruffw 11mo agoI think unsafe Rust is harder to write than C. However, that's because unsafe Rust makes you think about the invariants that you'd need to preserve in a correct C program, so it's no harder to write than correct C. In other words: unsafe Rust is harder, but only in an apples-and-oranges sense. If you compare it to the same diligence you'd need to exercise in writing safer C, it would be about the same.
- jackrabbit1997 11mo agoHow would you describe the aliasing requirements of C and Rust, and do you consider them the same, as well as equally difficult?
- woodruffw 11mo agoSafe Rust has more strict aliasing requirements than C, so to write sound unsafe Rust that interoperates with safe Rust you need to do more work than the equivalent C code would involve. But per above, this is the apples-and-oranges comparison: the equivalent C code will compile, but is statistically more likely to be incorrect. Moreover, it's going to be incorrect in a way that isn't localizable.
- bigstrat2003 11mo agoAlmost all of them. It would be far shorter to list the domains which require unsafe. If you're seeing programmers reach for unsafe in most projects, either you're looking at a lot of low level hardware stuff (which does require unsafe more often than not), or you are seeing cases where unsafe wasn't required but the programmer chose to use it anyway.
- gpm 11mo ago> in its dependency tree. Ultimately every program depends on things beyond any compilers ability to verify, for example the calls to code not written in that language being correct, or even more fundamentally if you're writing some embedded program that literally has interfaces to foreign code at all the silicon (both that handles IO and that which does the computation) being correct. The promise of rust isn't that it can make this fundamentally non-compiler-verifiable (i.e. unsafe) dependency go away, it's that you can wrap the dependency in abstractions that make it safe for users of the dependency if the dependency is written correctly. In most domains rust don't necessitate writing new unsafe code, you rely on the existing unsafe code in your dependencies that is shared, battle tested, and reasonably scoped. This is all rust, or any programming langauge, can promise. The demand that the dependency tree has no unsafe isn't the same as the domain necessitating no unsafe, it's the impossible demand that the domain of writing the low level abstractions that every domain relies on doesn't need unsafe.
- mlindner 11mo agoUltimately all software has to touch hardware somewhere. There is no way to verify that the hardware always does what it is supposed to be because reality is not a computer. At the bottom of every dependency tree in any Rust code there always has to be unsafe code. But because Rust is the way it is those interfaces are the only places you need to check for incorrectly written code. Everywhere else that is just using safe code is automatically correct as long as the unsafe code was correct.
- estebank 10mo ago> Any large Rust project I check has tons of unsafe in its dependency tree. This is an argument against encapsulation. All Rust code eventually executes `unsafe` code, because all Rust code eventually interacts with hardware/OS/C-libraries. This is true of all languages. `unsafe` is part of the point of Rust.
- stouset 10mo agoAnd all of it is eventually run on an inherently unsafe CPU. I cannot understand why we are continuing to have to re-litigate the very simple fact that small, bounded areas of potential unsafety are less risky and difficult to audit than all lines of code being unsafe.
- samdoesnothing 11mo agoIt's just moving the goalposts. "If it compiles it works" to "it eliminates all memory bugs" to "well, it's safer than c...". If Rust doesn't live up to its lofty promises, then it changes the cost-benefit analysis. You might give up almost anything to eliminate all bugs, a lot to eliminate all memory bugs, but what would you give up to eliminate some bugs?
- woodruffw 11mo agoCan you show me an example of Rust promising "if it compiles it works"? This seems like an unrealistic thing to believe, and I've never heard anybody working on or in Rust claim that this is something you can just provide with absolute confidence. The cost-benefit argument for Rust has always been mediated by the fact that Rust will need to interact with (or include) unsafe code in some domains. Per above, that's an explicit goal of Rust: to provide sound abstractions over unsound primitives that can be used soundly by construction.
- fwip 11mo agoI've seen (and said) "if it compiles it works," but only when preceded by softening statements like "In my experience," or "most of the time." Because it really does feel like most of the time, the first time your program compiles, it works exactly the way you meant it to. I can't imagine anybody seriously making that claim as a property of the language. (edit: fixed a comma and a forgotten word)
- woodruffw 11mo agoYeah, I think the experiential claim is reasonable. It's certainly my experience that Rust code that compiles is more confidence-inspiring than Python code that syntax-checks!
- treyd 11mo ago> Can you show me an example of Rust promising "if it compiles it works"? [...] and I've never heard anybody working on or in Rust claim that this is something you can just provide with absolute confidence. I have heard it and I've stated it before. It's never stated in absolute confidence. As I said in another thread, if it was actually true, then Rust wouldn't need an integrated unit testing framework. It's referring to the experience that Rust learners have, especially when writing relatively simple code, that's it tends to be hard to misuse libraries in a way that looks correct and compiles but actually fails at runtime. Rust cannot actually provide this guarantee, it's impossible in any language. However there are a lot of common simple tasks (where there's not much complex internal logic that could be subtly incorrect) where the interfaces provided by libraries they're depending on are designed to leverage the type system such that it's difficult to accidentally misuse them. Like something like not initializing a HTTP client properly. The interfaces make it impossible to obtain an improperly initialized client instance. This is an especially distinct feeling if you're used to dynamic languages where you often have no assurances at all that you didn't typo a field name.