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Switch has its own API. The GPU also doesn't have limitations you'd associate with "mobile". In terms of architecture, it's a full desktop GPU with desktop-clas
by deliciousturkey 10mo ago
Switch has its own API. The GPU also doesn't have limitations you'd associate with "mobile". In terms of architecture, it's a full desktop GPU with desktop-class features.
- kllrnohj 10mo agowell, it's a desktop GPU with desktop-class features from 2014 which makes it quite outdated relative to current mobile GPUs. The just released Switch 2 uses an Ampere-based GPU, which means it's desktop-class for 2020 (RTX 3xxx series), which is nothing to scoff about but "desktop-class features" is a rapidly moving target and the Switch ends up being a lot closer to mobile than it does to desktop since it's always launching with ~2 generations old GPUs.
- pjmlp 10mo agoStill beats the design of all Web 3D APIs, and has much better development tooling, let that sink in how behind they are.
- deliciousturkey 10mo agoThe context was Only if you're ignoring mobile entirely. One of the things Vulkan did which would be a shame to lose is it unified desktop and mobile GPU APIs. In this context, both old Switch and Switch 2 have full desktop-class GPUs. They don't need to care about the API problems that mobile vendors imposed to Vulkan.