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Hey, thanks for playing! 1) This is an interesting idea! I’ll play with that when I have time. 2) I am experimenting with this but have gotten mixed feedback
by paulhebert 10mo ago
Hey, thanks for playing!
1) This is an interesting idea! I’ll play with that when I have time.
2) I am experimenting with this but have gotten mixed feedback from players. Some people don’t like it. I’m curious what you think! If I don’t do this I’ll explore other options: https://sunny.garden/@paulhebert/115698266272946749 https://sunny.garden/@paulhebert/115698266272946749
- maxchehab 10mo agoI like that demo, looking forward to seeing what you come out with.
- eps 10mo agoNah, that's too smart of a behavior. What exists now may have some edge cases, but it is otherwise staright-forward and intuitive. The only real "hassle" is swapping two large assembled pieces closer to the end of the game round, but it's not really a hassle. Not a big deal, really.
- paulhebert 10mo agoYeah, I’ve heard that from a few people. I’m thinking of adding a “shuffle” button to rearrange the tiles if you get really stuck. It’s theoretically possible to get in an unwinnable state where you can’t swap two tiles
- eps 10mo agoPerhaps do what you showed at the link, but only activate it on long tap-and-hold? That is, if you hover a piece over some spot for X seconds, then it will shuffle other pieces out of the way.