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I'm curious, did you specifically choose Voxel Max over MagicaVoxel for any reason? > I’ll have to try some of my assets out in this engine. The asset loading
by jesse__ 10mo ago
I'm curious, did you specifically choose Voxel Max over MagicaVoxel for any reason?
> I’ll have to try some of my assets out in this engine.
The asset loading is currently broken in Bonsai after a big rewrite, but it's the next thing on my list to fix! Would love to see your art :)
- tyleo 10mo agoI did a decent amount of work in MagicaVoxel in the past. I like that Voxel Max works on iPad. It also allows 3D meshes to be imported and voxelized. Voxel Max has a good amount of polish these days. It’s my top option with MagicaVoxel a close second. I’ve also used Qubicle and Goxel. Qubicle is okay for specific things. I really like its masking planes feature. I really don’t like Goxel. It’s UI just feels clunky.
- jesse__ 10mo agoSweet, thanks for the summary :) I've been wanting a good mesh->voxel pipeline. I'll have to check out Voxel Max's facilities there.
- tyleo 10mo agoI think you’d really like Voxel Max’s capabilities there. Even if you just use it for the mesh -> voxel conversion and then reexport to MagickaVoxel. The Voxel Max folks have been very helpful in their Discord server too.