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Individual specific things are not inevitable. But many generic concepts are because of various market, social and other forces. There's such a thing as "multi
by dale_glass 10mo ago
Individual specific things are not inevitable. But many generic concepts are because of various market, social and other forces.
There's such a thing as "multiple invention", precisely because of this. Because we all live in the same world, we have similar needs and we have similar tools available. So different people in different places keep trying to solve the same problems, build the same grounding for future inventions. Many people want to do stuff at night, so many people push at the problem of lighting. Edison's particular light bulb wasn't inevitable, but electric lighting was inevitable in some form.
So with regards to generative AI, many people worked in this field for a long time. I played with fractals and texture generators as a kid. Many people want for many reasons. Artwork is expensive. Artwork is sometimes too big. Or too fixed, maybe we want variation. There's many reasons to push at the problem, and it's not coordinated. I had a period where I was fiddling around with generating assets for Second Life way back because I found that personally interesting. And I'm sure I was not the only one by any means.
That's what I understand by "inevitable", that without any central planning or coordination many roads are being built to the same destination and eventually one will get there. If not one then one of the others.