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I never played Top Gun, but I did grow up playing "Turn and Burn: No Fly Zone" for the SNES. All these years later, it's still amazing to me how much the graphi
by ghc 10mo ago
I never played Top Gun, but I did grow up playing "Turn and Burn: No Fly Zone" for the SNES. All these years later, it's still amazing to me how much the graphics improved from one console generation to the next. I don't remember any other console transition being so consequential from a graphics perspective.
- jrjeksjd8d 10mo agoSuper Mario 64 was an N64 launch title. Resident Evil 4 was a late Gamecube title. In my mind that's probably the biggest gap in graphical fidelity between generations of console. But I can see how going from NES games like Super Mario Bros to SNES games like Star Fox would be a close contender. PS1 -> PS2 -> PS3 or Xbox -> 360 feel more iterative because they started after the 3D era had already begun. We haven't had a new dominant paradigm for gaming since then (besides mobile gaming).
- thm 10mo agoI'd make that (non-Super) Mario Bros. -> SM RPG with the SA-1 Chip
- doubled112 10mo agoI've heard that last part put as "we're further from the PS2 than the PS2 was from the Atari 2600." The statement really stuck with me.
- kevin_thibedeau 10mo agoElite did 3D on the NES so not as much of a leap.
- anthk 10mo agoThat's just wireframe 3D, something a 6502 could do for the cheap. But a JRPG from the SNES in the 6502 would kill it.
- kevin_thibedeau 10mo agoWireframe with hidden surface removal.
- djmips 10mo agoConsole Generations are a step function.