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> Violent video games are generally not meant for children, so why study their affects on children? First, a few points: * Many things are "not meant" for tee
by lobotryas 14y ago
> Violent video games are generally not meant for children, so why study their affects on children?
First, a few points:
* Many things are "not meant" for teenagers, yet teens acquire (or do) them anyways. Examples include: alcohol, tobacco, watching R-rated movies, etc.
* You may have forgotten just how old kids in highschool are. Specifically, these are teenagers from 14-15 (Grade 9) to 17-18 (Grade 12). While no one under 18 should be playing M-rated games, these individuals are hardly babies.
To answer your bigger question: studies like this are important because teens are a huge video game demographic and are still developing (mentally and physically) during their highschool years. Only now are we seeing such an abundance (and easy access to) video games of all kinds, including violent video games. We must have more such long-term studies in order to understand any potential risks for Jimmy if he spends 3+ hours every day playing a game in which his character "kills" humans (who are mostly foreigners and often in gruesome ways).
You are welcome to mention parental responsibility and voluntary rating guidelines (and these are good points). I'm also against the terrible, blanket attempts at regulating violent video games we've seen in California and other states. However if we discover a link between violent video games and long-term increases in teen aggression then I see nothing wrong with strengthening legislation concerning the sale of M-rated games to minors.
- codeka 14y agoJust to give a little context for my comments, I'm from Australia and we've just this year finally introduced an R rating for video games (after 10 years of lobbying - previously, MA15+ was the highest available). To be honest, I'd love to be debating the issues in California because that's positively progressive to the kind of debate we've had here in regards to video games :)
- nc17 14y agoA link is not enough, you'd have to show causation. If not, you might as well be banning the sale of umbrellas because they are linked to rain. That's the main weakness in the study, btw. It could well be that kids who are prone to violence are more attracted to violent games.
- civilian 14y agoThat hypothesis, that violent kids are drawn to violent video games, was the hypothesis that the study was testing against! Read the abstract.
- vl 14y agoInterestingly, you seem to imply that increase of aggression level is bad (conclusion of this study is that aggression is higher in teens that play violent games), while high level of aggression is most likely bad, it may very well to turn out that on average relative increase of aggression level in individual may have positive effects for said individual.