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> CEO Tim Sweeney said he believes those should be “super super minor fees” He seems to be ignoring the part of the ruling finding that Apple is entitled to "s
by GeekyBear 10mo ago
> CEO Tim Sweeney said he believes those should be “super super minor fees”
He seems to be ignoring the part of the ruling finding that Apple is entitled to "some compensation" for the use of its intellectual property.
> The appeals court recommends that the district court calculate a commission that is based on the costs that are necessary for its coordination of external links for linked-out purchases, along with "some compensation" for the use of its intellectual property. Costs should not include commission for security and privacy.
https://www.macrumors.com/2025/12/11/apple-app-store-fees-external-payment-links/ https://www.macrumors.com/2025/12/11/apple-app-store-fees-ex...
Apple wanted 27% and Epic thinks it should be 0%. The lower court will have to pick a number in between the two.
- an0malous 10mo agoMaybe next they can decide what Epic’s 12% fee for their own marketplace should be
- jack_tripper 10mo agoI get your point, but looking at it at a glance without any other context, 12% feels like a pretty reasonable amount IMHO. Like, if all major marketplaces only charge 12% from the get-go, we probably would have had much less fuss and lawsuits over this. This issue was always the disproportionate size of the fee, not the fact that they charge a fee.
- setopt 10mo agoHow about making it 10%? As a modern-day "tithe".
- ryandrake 10mo agoI don't think a percentage makes any sense at all. Is it proportionately more expensive to host a $50 game than a $25 game? It's only a percentage Because They Can.
- earthnail 10mo agoOn consoles, a review costs several grands. That’s the alternative.
- johnnyanmac 10mo agoWell it's based on sales, not cost. In theory, a more popular game is a larger stress on servers, so charging them more makes sense. The scaling also helps so that some (probably most) games aren't losing money to be hosted kn a store. That would be catastrophic as at some point games would need to remove themselves to name financial sense.
- gruez 10mo ago>It's only a percentage Because They Can. Do you object to other sorts of royalty-based compensation, like for Unity engine or Unreal engine?
- oblio 10mo agoYes. No to rent seeking. There should be caps overall and under the caps there should be the option to choose between lump sum and royalties. Nobody should be collecting unlimited revenue for a brilliant idea at the start and benefit from cheap or free scaling. This entire model is ripping apart the fabric of modern society. And yes, I known this is blasphemy on this website.
- jack_tripper 10mo agoWhy isn't this applied to income taxes first? Does the government deserve a percentage with no cap of whatever you make? Your government services don't get better for you the more you pay.
- oblio 10mo agoThat is the hill you want to die on? The fact that at income levels greatly above the median income, taxes aren't capped? You should look at it the other way, where ANY income or income equivalent, of any kind, should be taxed like income. So when Bezos spends $5bn per year, that means he made $5bn per year (at least), so his tax statement should show him paying $2bn or whatever the top tax rate would imply.
- GeekyBear 10mo agoIf Epic deserves a 12% cut of a Windows game sold through their store (despite not having paid the costs associated with developing and maintaining Windows) how large a cut should you get when you did incur the additional costs of creating and maintaining the platform?
- oblio 10mo agoThe cut should definitely not such that your profit margin for the service is a multiple of your costs.
- GeekyBear 10mo agoSo where does 12% fall when you provide nothing but optional DRM, hosting and payment processing? Does Microsoft earn their 30% cut on Xbox since they do provide the OS, hardware development and gaming APIs?
- bigyabai 10mo ago> So where does 12% fall Wherever competing services drive it. If Epic can charge 90% margins while remaining attractive to users, more power to them. > Does Microsoft earn their 30% cut on Xbox It's an irrelevant comparison. No serious person can accuse Microsoft of having a gaming monopoly.
- tapoxi 10mo agoYes, if Epic sold an Epic computer which had > 50% marketshare and and you could only purchase products from their store. The only other category you can really compare this to is game consoles, but the hardware is sold at a much smaller margin and they still (for now) support physical media.
- johnnyanmac 10mo ago12 sounds fine. I won't object to lower but 3-6 % is what most other modern digital platforms charge. Adding your own 3-6% on top a payment processor as a platform hostong content sounds reasonable.
- an0malous 10mo agoWhy are payment processor fees 3-6%? The court should investigate that too, it can't cost more than a few cents to process that charge.
- acessoproibido 10mo agoThe court is going to be pretty busy with all these investigations going on!
- Jensson 10mo agoEU courts did cap payment processor fees, so yeah that is intended. We can't have companies bottleneck and take excessive fees and thus stifle progress, when a company gets too powerful the government has to step in.
- johnnyanmac 10mo agoI'll never say no to properly auditing our systems. So sure. But I also recognize that few out there are pressing strong opposition to the idea of paying 3% for someone else to manage their financial transactions, or to host their own business. If I make a million dollars, paying 50k to Patreon or Kickstarter for hosting the service seems to make sense in my mind
- stale2002 10mo agoEvery single PC developer is fully able to release PCs games to customers without paying Epic a dime. So, to you answer your question, the fee that Epic should take is exactly the same as Apple's. It is exactly Zero dollars for all apps that do not go through their app store. Thats already how it works though. It, of course, would be absurd if Epic was able to force you to pay them money for apps that don't involve Epic in any way and dont go through their app store!
- an0malous 10mo agoDoesn’t Epic charge a 5% royalty for any games developed on Unreal Engine regardless of where or how the money is collected or what app store it’s installed from? Why can’t Apple collect fees for any apps that are built on their software AND hardware?
- lelanthran 10mo ago> Doesn’t Epic charge a 5% royalty for any games developed on Unreal Engine regardless of where or how the money is collected or what app store it’s installed from? "Royalty". It's common to charge a royalty when allowing someone to distribute your copyrighted property. > Why can’t Apple collect fees for any apps that are built on their software AND hardware? Because that's not a royalty - you aren't distributing Apple's copyrighted property when you send someone an iPhone application.[1] When you send someone your game built on Unreal Engine, you are sending them Epic's copyrighted property.[2] ------------------------- [1] If people could side-load iPhone apps, that is. I don't believe that they can. [2] If you sell someone code to your game and tell them to to download Unreal Engine, then compile and/or link it against Unreal Engine themselves, then sure, Epic won't get a dime. But your customer might still have to pay for that, depending on whether Epic makes single-user no-sale licenses free (I believe they do).
- bastardoperator 10mo agoThats after you make a million dollars though. It's free until then. "0% Store Fee For First $1,000,000 in Revenue Per App Per Year Starting in June 2025, for any Epic Games Store payments we process, developers will pay a 0% revenue share on their first $1,000,000 in revenue per app per year, and then our regular 88%/12% revenue share when they earn more than that. "
- wavemode 10mo agoEpic's fee for 3rd-party payments is 0%. 12% is if you sell directly through Epic's platform - nobody is claiming Apple shouldn't get a cut of that for their own platform.
- lelanthran 10mo ago> Maybe next they can decide what Epic’s 12% fee for their own marketplace should be Aren't Epic's 12% fee less than half of what is usually charged? Since courts work on what is reasonable, what makes you think that they will reduce it?
- sh34r 10mo ago0.27% + credit card interchange fees feels more than fair to me. Apple should be thanking their lucky stars that the court isn’t forcing them to spin off the App Store business and pay back every stolen cent from their criminal bundling scheme. This makes IE + Windows look so innocent in comparison. Hardware manufacturers shouldn’t be allowed to mandate a monopoly on software distribution. Full stop.
- benoau 10mo agoIt's a little more nuanced than simply "some compensation" - and IANAL but it seems like the court is saying this fee should as Sweeney posits be very small: > Apple should be able to charge a commission on linked-out purchases based on the costs that are genuinely and reasonably necessary for its coordination of external links for linked-out purchases, but no more. > In making a determination of Apple’s necessary costs, Apple is entitled to some compensation for the use of its intellectual property that is directly used in permitting Epic and others to consummate linked-out purchases. > In deciding how much that should be, the district court should consider the fact that most of the intellectual property at issue is already used to facilitate IAP, and costs attributed to linked-out purchases should be reduced equitably and proportionately; > Apple should receive no commission for the security and privacy features it offers to external links, and its calculation of its necessary costs for external links should not include the cost associated with the security and privacy features it offers with its IAP; https://fingfx.thomsonreuters.com/gfx/legaldocs/lgvdqxweopo/Epic%20v%20Apple%20-%209th%20Circuit%20order%20-%2020251211.pdf https://fingfx.thomsonreuters.com/gfx/legaldocs/lgvdqxweopo/...