4 ms·
Let's slingshot you into the future, where empires span hundreds of solar systems, spaceships abound everywhere, cloning technology is available to an elite cla
by saraid216 14y ago
Let's slingshot you into the future, where empires span hundreds of solar systems, spaceships abound everywhere, cloning technology is available to an elite class called capsuleers, and human beings still act human.
You're a capsuleer. A capsuleer is someone who can pilot certain specially designed ships. As someone who has ascended into virtual godhood by the benefit of effective immortality, you have entered a new plane of power dynamics. And because you're a gamer, the galaxy is an oyster to exploit for your amusement.
The simplest play is to fly around and shoot things. There are pirates, other players, other factions. They all shoot back, probably. Some of them do it better than others. Eventually, you run out of ammo, or your ship is destroyed, or you want something bigger and badder. That gets you to start thinking about how you shoot things and how to do it efficiently and effectively. That gets you thinking about which ship to fly, which guns to put on it, and so on... and how to get all those things cheaply, or at least for a smaller cost than it takes to make money with it.
The ships, the guns, the ammo: these all come from somewhere. Other players make it. They do it by stripping asteroid belts of resources, holding territory where they can conduct R&D, and build every bullet you expend, every ship you pilot. Some of those resources are more elusive: they come from gas clouds which are hard to detect, or components found in uncharted systems. There are ways to get there and exploit those resources, too.
And naturally, with so many moving pieces, so many different agents, you get hierarchical organizations, larger infrastructure, traders conducting arbitrage and moving freight, bigger and badder ships and bigger and badder groups to hold vaster tracts of territory. And with that comes opportunities to scam and con others, opportunities to be a leader or a spy, and so on.
And all of that is supported by the game. You're constantly going to have to deal with the social repercussions of whichever path you take: a lone pilot won't have support infrastructure from their corporation; an alliance leader has to maintain the interest of his members; time spent shooting things is time not spent mining asteroids; and so on.
What sounds cool? What do you want to do? Can you stomach what it'll take to be in that role? Can you understand mechanics and people well enough to make it happen? Then you can probably do it. That's EVE.
- willvarfar 14y agosuddenly I understand http://0x10c.com/ http://0x10c.com/ :)
- pooriaazimi 14y agoThanks a lot. It suddenly seems so clear. But I wish you hadn't responded! I suddenly want to be 14 again so bad it's hard to get back to work on the app I'm building ;-( EVE will be around for a few years, I hope. And by then I should be able to play it.
- sliverstorm 14y agoIt sounds really cool, but I've done some reading and it sounds like the most amazing moments of emergent gameplay (like the hostile takeover of a monster in-game corporation a few years back) are brief and rare, and the rest of the time I'm told it winds up feeling like a second job.
- mquander 14y agoI played for about two and a half years fighting in the big war leading up to that event. I'd say it was about 10% having really exciting and fun things happen, 60% plotting how to have future fun things with other people, and 30% feeling like a second job. Thing is that the 60% is actually pretty fun too if you find people you like to hang around with and if you like thinking about how to optimize stuff and achieve goals. So all-in-all I enjoyed it a lot. But I don't recommend it unless you figure out who those people will be before you start.
- podperson 14y agoI think obsession with EVE is yet another example of the kind of Stockholm Syndrome like devotion intentionally tedious MMOs engender in players (I speak as a recovering victim, although not of EVE which is unbelievably tedious and boring even by the pretty vaunted standards set by earlier MMOs). http://loewald.com/blog/?p=59 http://loewald.com/blog/?p=59
- saraid216 14y agoI had a similar experience with WoW, except that mine was pre-launch. After following it for some time, it was announced that cities could not be captured and I realized it was just not going to be a deep enough game to be worth paying attention to anymore. I did finally run a trial of it earlier this year, after I had tired of Rift and SWTOR, and it was about as vapid as I expected; I got to level 20 and stopped.