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I wonder if cloth simulation could be integrated as a CAD primitive that somehow outputs reasonable BRep geometry? Could you take an AI 3D scan of someone's fa
by eternityforest 10mo ago
I wonder if cloth simulation could be integrated as a CAD primitive that somehow outputs reasonable BRep geometry?
Could you take an AI 3D scan of someone's face, virtually lay a heavy cloth over it, then add whatever you wanted to make a mask?
Could you make the deformed cloth surface into one side of a cube, where the other side was flat for easily working with it, and use that to make custom pseudo-vacumformed cases for things?
Or just stack up boxes and simple shapes, and use the cloth simulation to build organic looking industrial design within a more traditional CAD workflow?