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> to recover the space when they're not actively playing the game This would defeat the purpose. The goal of the duplication is to place the related data physi
by nomel 11mo ago
> to recover the space when they're not actively playing the game
This would defeat the purpose. The goal of the duplication is to place the related data physically close, on the disk. Hard links, removing then replacing, etc, wouldn't preserve the physical spacing of the data, meaning the terrible slow read head has to physically sweep around more.
I think the sane approach would be to have a HDD/SDD switch for the file lookups, with all the references pointing to the same file, for SDD.
- myself248 11mo agoSo you'd have to defrag after re-bloating, to make all the files contiguous again. That tool already exists, and the re-bloater could just call it.
- nomel 11mo agoSure, but defrag is a very slow process, especially if you're re-bloating (since it requires shifting things to make space), and definitely not something that could happen in the background, as the player is playing. Re-bloating definitely wouldn't be good for a quick "Ok, I'm ready to play!".
- myself248 11mo agoI imagine it'd be equivalent to a download task, just one that doesn't consume bandwidth.