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> Mickey Mouse Clubhouse's lazy CG animation and unimaginative storytelling I think it’s important to remember that you probably aren’t their target audience.
by mbreese 11mo ago
> Mickey Mouse Clubhouse's lazy CG animation and unimaginative storytelling
I think it’s important to remember that you probably aren’t their target audience. Their audience expects to see simple characters with simple stories. The CG doesn’t need to be advanced, so having it fast to produce is the goal. It has to hold the interest of a toddler for 25 min without annoying the parents too much. Shiny and simple rendering is probably what they are going for. You can certainly argue about the educational qualities of the show, but I think entertaining was their primary goal for Mickey Mouse Clubhouse.
Also, this show hasn’t been made for years, has it? You’re looking at a show that was produced from 2006-2016. The oldest shows would be almost 20 year old CG. The newest is still nearly 10 years old. At the time it was fresh, the CG was pretty good, compared to similar kids shows.
My kids were young right in this window, and we watched a lot of Disney.
Disney definitely hit a CG valley though that you can see with some of their shows that switched from a 2D look to a more 3D rendering. Thankfully we aged out of those shows around 2015, so it has been a while. Disney has always been a content shop where quantity has its own quality, so I’m sure I’d have similar opinions as you if I was looking at the shows now. But at the time, it wasn’t bad.
I’m not sure how the OpenAI integration will work. I can see all sorts of red flags here.
- echelon 11mo agoI think y'all are thinking about this wrong. Right now the deal is structured as Disney pays OpenAI. That's going to invert. Once OpenAI pays Disney $3B/yr for Elsa, Disney is going to go to Google and say, "Gee, it sure would suck if you lost all your Disney content." Google will have to pay $5B/yr for Star Wars. And then TikTok, and then Meta... door to door licensing. Nintendo, Marvel, all of the IP giants will start licensing their IPs to platforms. This has never happened before, but we're at a significant and unprecedented changing of the tides. IP holders weren't able to do this before because content creation was hard and the distribution channels were 1% creation, 99% distribution. One guy would make a fan animation and his output was a single 5 minute video once every other month. Now everyone has exposure to creation. Now that the creation/consumption funnel inverts or becomes combined, the IP holders can charge a shit ton of money to these platforms. Everyone is a creator, and IP enablement is a massive money making opportunity. In five years, Disney, Warner, and Nintendo will be making absolute bank on YouTube, TikTok, Meta platforms, Sora, etc. They'll threaten to pull IP just like sports and linear TV channels did to cable back in the day. This will look a lot like cable. Also: the RIAA is doing exactly this with Suno and Udio. They've got them in a stranglehold and are forcing them to remove models that don't feature RIAA artists. And they'll charge a premium for you to use Taylor Swift®. Anyone can make generic AI cats or bigfoot - it's pretty bland and doesn't speak to people. But everyone wants to make Storm Troopers and Elsa and Pikachu. Not only do teenagers willfully immerse themselves in IP, but they're far more likely to consume well-known IP than original content. Creators will target IP over OC. We already know this. We have decades of data at this point that mass audiences want mass media franchises. The "normies" will eat this up and add fuel to the fire. Disney revenues are $90B a year. I would not be surprised if they could pull a brand new $30B a year off of social media IP licensing alone. Same for Nintendo and the rest of the big media brands. (WBD has a lot more value than they're priced at.) This is the end game. Do you see it now?
- johnnyanmac 11mo ago>Now that the creation/consumption funnel inverts or becomes combined, the IP holders can charge a shit ton of money to these platforms. Everyone is a creator, and IP enablement is a massive money making opportunity. This would be worrying if the content was 1) actually good or 2) not freely available. Trying to charge premiums for slop never works. Just ask McDonald's 2-3 years back. The damage to the Star Wars brand shows this isn't a long term strategy. The 2nd issue on animation slop is the human element. We already made it very cheap for people to make content. No amount of Mickey or Star wars is gonna undo the fact that people like looking at other people. Animation slop will find its audience, but it's not gonna overthrow TikTok with real(ish) people making people slop. If Disney tries to pull out of Google, they will double down on Shorts. This won't work on most companies. It's a best a nice hook into Disney+.
- echelon 11mo ago> This would be worrying if the content was 1) actually good or 2) not freely available. The content is not freely available. You pay for it with ads or premium subscriptions. There is a massive amount of money being passed around behind the scenes. When IP holders cut off Google's ability to host IP content, 50+% of YouTube immediately dies overnight. Looking at the top videos on YouTube this week, 7 of the top 10 are all "Pop IP" content: Candy Crush the Movie, Miley Cyrus, "I wanna Channing All Over Your Tatum", Superman Drawn, Star Wars Elevator Prank, We are World of Warcraft, Red Bull. People love and drown themselves in pop culture and corporate-owned IP. Whether that's music, games, anime - they love corporate-owned IP. If this content gets pulled en masse, YouTube is fucked. YouTube has been getting all of this for free. That's something that could be done today, but it's just non-obvious. When you package that with the "creation enablement", it's a packaged good that can be licensed or sold enterprise-to-enterprise. Disney is about to wet their toes. Nintendo has already been experimenting with it. The concept is right there in front of them, and as distribution channels and content creation merge into one uniform thing - it'll be obvious. > The damage to the Star Wars brand shows this isn't a long term strategy. To be clear, this was made by some of the top humans in their field. And despite massive critical panning, it did print money for Disney (perhaps at the cost of long term engagement/interest). > The 2nd issue on animation slop is the human element. It's the difficulty, cost, time, talent element. People consume more human content because more human content is created. Orders of magnitude more. It's easy. Vivienne Medrano, Glitch Productions, Jaiden Dittfach, and many others have minted huge franchises on YouTube - views, merch, Amazon/Netflix deals, etc. The problem is that it takes them ages to animate each episode, whereas filming yourself on your smartphone is quick, easy, accessible, affordable, low-effort, low-material, and low-personnel. Kids on twitch are watching each other become anime girls and furries with VTuber tech. They're willingly becoming those things and building fantasy worlds bigger than their public face identities. We just haven't had the technology to enable it at a wide scale yet. This is all changing.
- cherrycherry98 11mo agoThey brought it back this year as Mickey Mouse Clubhouse+. Same vibe, the animation is more polished but still simplistic.