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It really depends on the complexity of code. I've found models (codex-5.1-max, opus 4.5) to be absolutely useless writing shaders or ML training code, but reall
by ipsum2 10mo ago
It really depends on the complexity of code. I've found models (codex-5.1-max, opus 4.5) to be absolutely useless writing shaders or ML training code, but really good at basic web development.
- sheeshe 10mo agoWhich is no surprise as the data for web development stuff exists in large amounts on the web that the models feed off.
- nineteen999 10mo agoInteresting, I've been using Claude Max with UE5 and while it isn't _brilliant_ with shaders I can usually get it to where I want. Also had a bit of success with converting HLSL shaders to GLSL with it.