3 ms·
I’m not sure if I understand the usecase: for a lot of generated worlds (of eg games) you don’t just want downsampled “realistic” topology, you want specific st
by Fraterkes 11mo ago
I’m not sure if I understand the usecase: for a lot of generated worlds (of eg games) you don’t just want downsampled “realistic” topology, you want specific stylization and fine-grained artistic control. For those cases this is worse than “raw” noise.
If all you wanted was to generate plausible, earth-like maps, Gemini, or Gpt would do a comparable job (with more control Id wager)