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If you like this port, you may also enjoy this ground-up effort to clone SM64 on the GBA https://youtu.be/nS5rj80L-pk https://youtu.be/nS5rj80L-pk
by zamadatix 11mo ago
If you like this port, you may also enjoy this ground-up effort to clone SM64 on the GBA https://youtu.be/nS5rj80L-pk https://youtu.be/nS5rj80L-pk
- giancarlostoro 11mo agoInteresting, I'm wondering if the GBA could handle a light version of a Minecraft style game, but the N64 looks like it could be great at it too. I need to get me a SummerCart64 one of these days and experiment with my old N64.
- maximilianburke 11mo agoProbably. There's Tomb Raider for the GBA via OpenLara: https://www.youtube.com/watch?v=_GVSLcqGP7g https://www.youtube.com/watch?v=_GVSLcqGP7g
- lbrito 11mo agothis guy builds a very similar engine https://www.youtube.com/@3DSage/videos https://www.youtube.com/@3DSage/videos
- takantri 11mo agoClassiCube (https://github.com/ClassiCube/ClassiCube https://github.com/ClassiCube/ClassiCube) exists, which is an open-source Minecraft Classic reimplementation with an N64 port among dozens of others. HN discussed it two years ago (https://news.ycombinator.com/item?id=37518874 https://news.ycombinator.com/item?id=37518874). ClassiCube has a WIP GBA port, but according to commits it only hits 2 FPS as of now and is not listed in its README. On a related tangent, there's also Fromage, a separate Minecraft Classic clone written for the PS1 (https://chenthread.asie.pl/fromage/ https://chenthread.asie.pl/fromage/).
- alexisread 11mo agoRelated to this is the Atari Falcon port of Minecraft using a sparse voxel octree, might work for the GBA seeing as the Quake ports are similar performance-wise: https://www.youtube.com/watch?v=nHsgdZFk22M https://www.youtube.com/watch?v=nHsgdZFk22M
- wk_end 11mo agoMan, that DSP made the Falcon an insane piece of hardware for its time. Shame that it never found any real success.
- kibwen 11mo agoGiven that this is HN, I'm contractually obligated to mention that the GBA port is written in Rust: https://www.digitec.ch/en/page/the-impossible-port-super-mario-64-on-the-game-boy-advance-33835 https://www.digitec.ch/en/page/the-impossible-port-super-mar...
- pmarin 11mo agoThat sound more like a demake than a port. Very cool anyway.
- deaddodo 11mo agoA demake would be a reimagining of a modern game into the style and aesthetics of the time. E.g. taking God of War and turning it into a 2D Shinobi-style platformer for Sega Genesis. Or turning Gran Turismo into a Mode7-style racer on SNES. In this case, the creator wrote a custom 3D renderer and recreated the models/meshes to get as close of an approximation of the N64 experience onto the GBA. I wouldn't call it a port necessarily ("recreation" seems more apt), but it's closer to that than a demake.
- no_wizard 11mo agoWhile this is cool, it is really hard to look at for me. Still bravo! I know getting it working and complete is the real goal and it is commendable.
- throwaway314155 11mo ago> it is really hard to look at for me. What were you expecting?
- whizzter 11mo agoAffine texture mapping is kinda jarring to look at, especially in this GBA port since there is no fixup with huge ground polygons drifting around. One of the listed features in the PS1 port in the OP article is tesselation to reduce the issues of the PS1 HW affine texture mapper, on the GBA you have some base cost of doing manual software texture mapping but also oppurtunities to do some minor perspective correction to lessen the worst effects (such as doing perspective correction during the clipping process).
- le-mark 11mo agoI am probably misremembering but wasn’t super Mario 64 “flat shaded” ie no textures just colors?
- wk_end 11mo agoYou’re misremembering. SM64 was fully textured, outside of specific models. Also flat shading (vs. say gouraud shading) is isomorphic to the question of texture mapping, and concerns how lighting is calculated across the surface of the polygon. A polygon can be flat shaded and textured, flat shaded and untextured, smoothly shaded and textured, or smoothly shaded and untextured.
- wk_end 11mo ago(Too late to edit but did not mean “isomorphic”, meant “orthogonal”. Wrong smart person word trying to look smart, how embarrassing, sigh.)
- ddtaylor 11mo agoDoes anyone know where the source to this is? It seems to have been nuked.