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WarCraft was a huge part of our LAN parties, but mechanics wise, Total Annihilation was a much bigger leap forward in terms of use of 3D terrain and ballistics
by capitainenemo 10mo ago
WarCraft was a huge part of our LAN parties, but mechanics wise, Total Annihilation was a much bigger leap forward in terms of use of 3D terrain and ballistics and commands, so we played that a lot more.
Warcraft had more differentiable units and a better story though.
- guerby 10mo agoAnd now Beyond All Reason keeps it alive and free software
- capitainenemo 10mo agoHuh. I'm familiar with the Spring RTS FOSS project (https://springrts.com https://springrts.com) which started as a reimplementation of TA, and of course Planetary Annihilation, but not "Beyond All Reason" - do you have an authoritative link?
- tshaddox 10mo agoThe official website is https://www.beyondallreason.info/ https://www.beyondallreason.info/ It's an open-source project that started as a fork of SpringRTS. To my eye it looks nearly like a clone of Supreme Commander. I watched a few ranked 1v1 games on uThermal's YouTube channel (he's a former Starcraft 2 pro who mostly makes YouTube videos about Starcraft 2). Here's the playlist. https://www.youtube.com/playlist?list=PL_USFDBbymGUwLPiopP2qoAU5stsXYwks https://www.youtube.com/playlist?list=PL_USFDBbymGUwLPiopP2q...
- capitainenemo 10mo agoWell, when I saw the first Supreme Commander video it looked a lot like Sprint RTS running Balanced Annihilation to me. Right down to how the terrain deformation worked and the command queuing. Was there any particular reason for the fork? There's a lot of Spring RTS projects but they all use the same codebase. http://springrts.com/wiki/Games http://springrts.com/wiki/Games
- Lapsa 10mo agoBAR is a great RTS
- NortySpock 10mo agoThe Spring RTS FOSS engine is an engine, but does not provide the game assets or game-specific code. Recoil is a fork of the Spring engine (background: Spring made backward incompatible changes; Recoil forked to retain backward compatibility). Beyond All Reason uses the Recoil engine and supplies its own game code, shaders, and assets. https://recoilengine.org/articles/choose-recoil/ https://recoilengine.org/articles/choose-recoil/ https://recoilengine.org/ https://recoilengine.org/ (list of games powered by Recoil) https://github.com/beyond-all-reason https://github.com/beyond-all-reason Source: been in the BAR Discord for about a year, have contributed tiny bits of server code to the project, and read a few pull request comments.
- olavgg 10mo agoBAR is a really great RTS game. By far the best one today. It is very balanced and has a lot of depth. Highly recommended for any RTS enthusiast.
- Cthulhu_ 10mo agoAnd Supreme Commander too, although it's a bit dated now / has some technical issues - although at the time, it was one of the first games that could use a multicore CPU. Not SupCom 2 though, that felt off in comparison.