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It has been easy. All modern GPU APIs are basically the same now unless you're relying on the most cutting edge features. I've found that converting between MSL
by mitchellh 10mo ago
It has been easy. All modern GPU APIs are basically the same now unless you're relying on the most cutting edge features. I've found that converting between MSL, OpenGL (4.3+), and WebGPU to be trivial. Also, LLMs are pretty good at it on first pass.
- hoppp 10mo agoThats pretty cool then!