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> Can you get better tooling on Windows if you stick to DirectX rather than OpenGL? My app doesn't currently support Windows. My plane was to use the full Dire
by mitchellh 10mo ago
> Can you get better tooling on Windows if you stick to DirectX rather than OpenGL?
My app doesn't currently support Windows. My plane was to use the full DirectX suite when I get there and go straight to D3D and friends. I lack experience at all on Windows so I'd love if someone who knows both macOS and Windows could compare GPU debugging!
- speps 10mo agoWindows has PIX for Windows, PIX is the name of the GPU debugging since Xbox 360. The Windows version is similar but it relies on debug layers that need to be GPU specific which is usually handled automatically. Although because of that it’s not as deep as the console version but it lets you get by. Most people use RenderDoc on supported platforms though (Linux and Windows). It supports most APIs you can find on these platforms.
- pjmlp 10mo agoPix predates the XBox.