3 ms·
Lots of games, and notably the Unreal Engine, compile without exceptions. EASTL back in the day was in part written to avoid the poor no-exception support in Di
by mwkaufma 11mo ago
Lots of games, and notably the Unreal Engine, compile without exceptions. EASTL back in the day was in part written to avoid the poor no-exception support in Dinkumware STL and STLport.
- jesse__ 11mo agoBasically all high profile engine teams I know of ban exceptions. They're worse than useless