3 ms·
The Descent 2 levels were indeed 'huge' in a sense, there were vast spaces and tunnels and mazes - and indeed, arenas - in the initial releases of the game, per
by MomsAVoxell 11mo ago
The Descent 2 levels were indeed 'huge' in a sense, there were vast spaces and tunnels and mazes - and indeed, arenas - in the initial releases of the game, per my own experience, of course. The first days of Descent 2 installs were, for me and my colleagues, really good reasons to go to work. :)
Anyway yeah, 10 polygons per 'mile' seemed about right. The Descent engine, I think, was well exploited in the sense that artistically, few polygons ended up being enough..
I often have flashbacks of the tight, cramped death tunnels and the inevitable race to the Fusion and Gauss Cannons... a colleague once had the Earthshaker warnings in a loop, and it literally immediately changed the room temperature whenever someone called them.
Anyway, apropos classics, in favour. I think these games are pretty much gems.